Sealing Corner Post's

Forum for suggesting changes to Salem.

Re: Sealing Corner Post's

Postby akaVEGAS » Tue Jan 22, 2013 6:28 am

Yea id pay too.. We got raided just hours ago. Now we are 4 lonely villagers walking south.. :(
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Re: Sealing Corner Post's

Postby Dallane » Tue Jan 22, 2013 12:13 pm

colesie wrote:
jorb wrote:Indeed. I always suspected timing was a bigger problem.

It could be seen as a problem for people who aren't used to it, but the timer promotes factions. With the main base safe because of ram checks, factions are able to rise and more fights outside of the walls actually take place. Tracking online, chases, REAL KAMBERT, all take place with walls that can't be raided while you sleep. Presently it's just a summon spam/eye-for-an-eye fest and that's the reason why we only have one faction on any given server. Growing villages are wiped out and large villages thrive because they can afford to be active 24/7. Look at Ainran. 5 guys? They were able to cause all kinds of drama to major factions with over triple their numbers. Things like that can't happen here because one scent and you're surrounded and slowly raided into nothing.


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Re: Sealing Corner Post's

Postby jorb » Tue Jan 22, 2013 1:14 pm

colesie wrote:
jorb wrote:Indeed. I always suspected timing was a bigger problem.

It could be seen as a problem for people who aren't used to it


Ah, no, what I meant was that a big problem with how the siege mechanics presently work is that you never get any sort of advance warnings.
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Re: Sealing Corner Post's

Postby Vibe » Tue Jan 22, 2013 1:40 pm

I kind of disliked Haven&Hearth's siege system at first, but playing Salem for the past two months or so I realized that H&H's siege system is far superior to what we have now in Salem. Pretty much all what Colesie said is more than true. I thought checking for rams every X hours was bad at first, but seeing how you need people online 24/7 to not get your base completely wiped while you sleep, ... yeah.

The way it is in Salem there's no feasible way to actually play defensive, it's all about the offensive and wiping people before they wipe you. A lot of people would like to play peacefully, but cannot because their defenses will get chewed up in a matter of seconds. Yes they were boosted, but it only delays the raiders a bit more. Right now me and my friend are building a new base, it's going to have walls upon walls, but I cannot get rid of the feeling "does it even bloody matter? it's going to get melted by the russians anyway, why should I bother".

Not to mention triple walls (or even more) look so god damn ugly.

I've tried numerous PvP games with faction warfare and whatnot and the most decent ones have raiding/sieges set on a timer, much like the H&H's ram system. I would even put a timer on the ram to see when it's finished and ready to use, so you basically know when the attack will happen and can choose to either stop it prematurely or wait for the timer to end and engage in an online, non-summon battle.
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Re: Sealing Corner Post's

Postby Glennfinnan » Tue Jan 22, 2013 4:23 pm

Out of "impenetrable fortresses" with actual pvp/fights [HnH] and "summoning fest" with no to little fights [Salem] I'd definitely choose the first one.
The current system, as many people already pointed out, is way worse.
It's even worse due to the fact that even 1000+ humours [that allow you to easily wreck anything on your way] are possible and I am really hoping that we're not going in that direction when everytime somebody passes another humour treshold we'll see defences/structures buff.
Hopefully the "final" walls will be immune to bare hands and will require laying siege that will actually take some time and give defenders a chance to defend their settlement [aka advance warning]. However, the crime system might then need an overhaul again.
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Re: Sealing Corner Post's

Postby darnokpl » Tue Jan 22, 2013 4:48 pm

Glennfinnan wrote:Out of "impenetrable fortresses" with actual pvp/fights [HnH] and "summoning fest" with no to little fights [Salem] I'd definitely choose the first one.
The current system, as many people already pointed out, is way worse.
It's even worse due to the fact that even 1000+ humours [that allow you to easily wreck anything on your way] are possible and I am really hoping that we're not going in that direction when everytime somebody passes another humour treshold we'll see defences/structures buff.
Hopefully the "final" walls will be immune to bare hands and will require laying siege that will actually take some time and give defenders a chance to defend their settlement [aka advance warning]. However, the crime system might then need an overhaul again.


Yes fortresses in HnH were much better than current system, but imho scouting your walls every few hours was stupid... there should be global warning system that would announce incomming enemy and battle.

It can be done by town vs town wars with "War announcement" system. Walls on town claim could be almost impenetrable (some buff that would increase HP x10 or x20 from current state or some new wall type that can be destroyed only during "war" to avoid noob-spies in towns) but when war is announced enemy faction may produce "weapon" that ignores this buff and got 24h to bash your walls.
Of course "war declaration" should be very resource and time consuming like build super expensive structure in your town + you have to fill "war preparation bar" after every war declaration with many resources and/or silver and wait 24h before weapon can be produced.


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Re: Sealing Corner Post's

Postby colesie » Tue Jan 22, 2013 10:46 pm

Or you could just declare war and plant a flag that lasts 24h on a claim and if no response is made in that time the claim rights then go to you. Flag having high material cost/high tier skills required to declare. I'd rather just have 24 hour rams with a roll distance that of render distance so bug rams 100 tiles away don't happen again. Also, NO REPAIRING RAMS. I HAVE ZERO TRUST THAT YOU WILL NOT RECREATE THE RAM BUG. ZERO. TRUST. Thank you <3
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Re: Sealing Corner Post's

Postby darnokpl » Tue Jan 22, 2013 11:39 pm

colesie wrote:Or you could just declare war and plant a flag that lasts 24h on a claim and if no response is made in that time the claim rights then go to you. Flag having high material cost/high tier skills required to declare. I'd rather just have 24 hour rams with a roll distance that of render distance so bug rams 100 tiles away don't happen again. Also, NO REPAIRING RAMS. I HAVE ZERO TRUST THAT YOU WILL NOT RECREATE THE RAM BUG. ZERO. TRUST. Thank you <3


Patroling your town every few hours is boring and stupid it is better to spend this time scouting and maping undiscovered land or faction that declered you war.
You said you want more fights... lets say wall-destroying-weapon would be canon produced in your town then you would have to make caravan to transport it near enemy base.
While transporting you could encounter enemy patrols and have fun :)

If new-wall-type I suggested would need time to get it's full durability (imho this walls should "dry" for few hours, so rebuilding them during raid would be impossible, coz while drying they would be destroyable by hand) you would get another reason to fight.

Defenders would focus siege-weapon first, so more fun for raiders.


Imho defenders would be happier to know that they got 24h to prepare for war than just live in fear that someone can come and destroy their work.
Some of them would run, other would call for help, so again more fun and fights :)
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Re: Sealing Corner Post's

Postby Dallane » Tue Jan 22, 2013 11:41 pm

walking around a town takes less then 5 mins. if you can't spare that then i dunno how you are going to scout someone.
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Re: Sealing Corner Post's

Postby colesie » Tue Jan 22, 2013 11:44 pm

Patroling your town every few hours is boring and stupid


...While transporting you could encounter enemy patrols and have fun :)


Please explain to me the difference between patrolling your walls and patrolling the entire map for potential asshats is? If not more boring and stupid
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