JinxDevona wrote:Personally, I'm more concerned about secret clients some have that are extremely unfair (like tracking not 1x1 crops)
You have no idea
JinxDevona wrote:Personally, I'm more concerned about secret clients some have that are extremely unfair (like tracking not 1x1 crops)
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JinxDevona wrote: It would seem wiser to open new worlds for the new players while locking the three current worlds to new players. That way we keep what we have, but no new players will be subject to the higher players craziness (except in server switching which at least the higher players can only switch so much back to the other server).
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Good point, see this is why everyone's thoughts together are good.Dallane wrote:JinxDevona wrote: It would seem wiser to open new worlds for the new players while locking the three current worlds to new players. That way we keep what we have, but no new players will be subject to the higher players craziness (except in server switching which at least the higher players can only switch so much back to the other server).
If the current 3 worlds would be locked to new players and basically destined to die then people would just move to the new servers and you would still be behind.
JinxDevona wrote:I still stand firm that there should be NO wipes. If we want this game to be "fair" and that's a defense for a wipe, how is it "fair" to wipe all the innocent people's months worth of hard work?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
L33LEE wrote:I still feel a much enhanced interface must be made, and the use of modded clients made forbidden with swift bans etc on people who violate the rule, yes the game might lose 50% of the current "vets" but you will be opening your doors more imho to the wider community of the gaming world.
Anyways, my current view, This topic is worthless in a "beta discussion", we are here to test and break the games mechanics in every way possible, unless seatribes view of a "closed beta testing" is different from its real meaning. This is why we have "CLOSED BETA" to test the game no ?
Paradox need to decide also, If they want salem to stay in its current state and seem like a college project among friends for the lulz and the vets, or turn it into a real commercial game for the masses, when seatribe / paradox decide which road they take, then and only then rules, bug abuse, such stances on modded clients can be made and decided.
Dallane wrote:JinxDevona wrote:I still stand firm that there should be NO wipes. If we want this game to be "fair" and that's a defense for a wipe, how is it "fair" to wipe all the innocent people's months worth of hard work?
Honestly you shouldn't expect for there not to be a wipe in beta.
There should prolly be a wipe but i doubt it would happen. It would put things on a much more even ground tho. I lost months of work from a bug. Not a massive deal. I've got 10x the amount of land and things i had before with very little time spent doing much and that includes making a new crafting character.
Procne wrote:I think it's more of a experiment for Paradox, of a new business model. Hardcore PvP game for very limited audience, which is free to play and cash shop is there purely for cosmetic stuff.
Procne wrote:I don't think wipe is necessary, in its standard meaning. Simply disallow travel between current servers and new ones. What happens in beta, stays in beta. Lock new players out of current servers so that they don't have to deal with results of bugs and sudden mechanic changes. Yes, this will make old servers slowly die. Once enough people leaves them THEN you can wipe it.
Actually, you can keep up with this model - when there is critical change in game's mechanics you can apply it to the new servers only and let old ones slowly die and replace them over time
I don't think there is any contradiction. Experiment or not, they do want to become a great game. From I have seen Paradox publishes many "experimental" games, and I'm thankful for that. It's good to see some publisher releasing something different than all this EA / Activision / Ubisoft etc. stuff, which in most cases is pretty much the same. I hope it works out for Paradox, but only they know the numbersL33LEE wrote:The problem is, the way Paradox and seatribe speak of this game, and the way they do the interviews, live streams, they act as if this game is for real, and they want it to become something unique in the commercial world and become a big game.
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