Potjeh wrote:There's already too much incentive to slaughter your neighbours, we don't need any more.
DangerousLee wrote:Dallane wrote:They were removed not because of valuable areas but because you could forage for higher purity things and get 50-100 of each humor every few hours
I do not see a single problem there. The purity index can rise very slowly (it needs to be balanced) and I see no problem in people having 50-100 after a while (2-3 weeks), the food that really pushes you up in the 100s (and up) are the ones with high base numbers and those are obtained by agriculture only. Your point has more to do with the balancing of the gluttony mechanics (I posted there too and the system I propose could very well deal with higher purity forageable items as well as the ones produced by agriculture) http://forum.salemthegame.com/viewtopic.php?f=12&t=2959&sid=6e7392715587419f24925f5da89c19f4&start=20. You have to think of the system as a whole and not just fit this new feature in the current system, one would have to adjust the gluttony system.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:
The problem wasn't the glutton system it was us hitting 200-300 humors in a day or 2
darnokpl wrote:Dallane wrote:
The problem wasn't the glutton system it was us hitting 200-300 humors in a day or 2
Yes, but back then "guard bug" helped a lot to get 200 stats
I hope purity nodes won't come back ever, they were evil of W1 close beta, average purity node 4.0 could give you witch hats with +40 BB!!!
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Potjeh wrote:No, you'd buy high purity foragables from people who live nowhere near you and thus aren't lowering the purity of your forage.
Dallane wrote:DangerousLee wrote:Dallane wrote:They were removed not because of valuable areas but because you could forage for higher purity things and get 50-100 of each humor every few hours
I do not see a single problem there. The purity index can rise very slowly (it needs to be balanced) and I see no problem in people having 50-100 after a while (2-3 weeks), the food that really pushes you up in the 100s (and up) are the ones with high base numbers and those are obtained by agriculture only. Your point has more to do with the balancing of the gluttony mechanics (I posted there too and the system I propose could very well deal with higher purity forageable items as well as the ones produced by agriculture) http://forum.salemthegame.com/viewtopic.php?f=12&t=2959&sid=6e7392715587419f24925f5da89c19f4&start=20. You have to think of the system as a whole and not just fit this new feature in the current system, one would have to adjust the gluttony system.
The problem wasn't the glutton system it was us hitting 200-300 humors in a day or 2
Users browsing this forum: No registered users and 5 guests