MagicManICT wrote:I think the devs are aware of some of your points, and if this were a big-budget game, some of them wouldn't be an issue (there'd be enough manpower to fix them quickly and do usability research and all that).
Athriaxo wrote:First a few words about me: I am a 26 year old German Game Designer working mainly in the fields of Feature Design, QA and QC on a freelance basis.
I am writing this so (you) the devs get a better understanding on how a new player (who is a hc gamer but no geek or fanboy) feels when he gets into the game and because I want this Game to be a success so more companys will be brave enough to make games based on crafting.
Soooo I just finished playing Salem for two hours... that´s just about as much as I can take...
Heres why:
) The Tutorial has too much writing and even in fullscreen mode the writing is WAY too small even for people with good eyesight.
There really isn't much reason to read the tutorial personally, I did it without reading and now 1.2 weeks later I have a very large settlement and am already building plank walls.
) The Skilltree is overcumbered and not intuitive at all, in fact, nothing seems to be intuitive in this game.
The skill trees are not overcumbered and it's very straight forward on how to play the game.
) Movement feels very slow, boring, even annoying at times... auto routing would help greatly coupled with the option of minimap navigation.
) Having collision detection with other players is fine but not if 10 people are enough to clog a street. If the game goes live and 100+ players are in the starter town this will lead to problems.
This is very obvious, it will be slow when you're first starting out, as you progress through the game and level up; you learn skill that will allow you to sprint and or run faster.
) Theres no way of telling harvested objects from those that are not.
Harvested objects other than maple trees and blueberry bushes show significant differences between harvested and non harvested.
) Resources are spread WAY too thin... this is the Beta and it took me about 1 hour just to find ANYTHING I could use to make a (inspirational?) item.
As you play the game and skill up you learn skills to improve your ability to forage for items.
) Community is a big part of online games and while it might seem like a good idea to have a realistic aproach to the chatsystem in reality it is neither good nor realistic. In the real world you have all your senses to tell one person from another in the game you are down to a single one. Imagine 100 people with the same screenname (???) writing things at the same time in a chatroom.
It's a way to keep yourself safe from griefers who might be looking for your person, I personally would rather have this system instead of a blantantly obvious one.
) Last but not least: Why the strange names, why the complicated leveling system? The game is complex enough as it is there is no NEED for any of those things. I am sure some people like it but that is one out of 100 and on a commercial level this strategy will lead to massive failure.
It's different but very simple to understand in the long run, the game it's rocket science and I have 12 year olds in my settlement who understand this game better than you do.
Dear dev team please consider postponing the release and I would even go so far as to urge you to pull the plug on the beta as the game in its current state will only turn interrested potential players away forever as most people dont give a game a 2nd chance if they did not like the beta/demo etc.
I expect a lot of resistance and hate coming to me from the community now but that is due to the fact that 99.9% of players who do not like the game and have left frustrated will never set a foot into this forum so I hope all of you will keep a open mind when reading this.
Best regards,
Lucas
Athriaxo wrote:Hey guys!
Thank you for your tips but this realy isnt about me not understanding the game its about what I know from my experience to be too much for the average player.
I have seen this happen over and over: The casual player gives a FTP game 10 minutes to win him over, the hardcore player gives it 1 to 2 hours... asking them to stick around for longer would require a very large pot of gold waiting at the rainbow wich maybe there is but that is not communicated to the player in the game.
Additionally while having Tutorials on the Forum etc. is a great thing you must remember that 85% of players will NEVER see the forum AT ALL! If this wasnt a game that I find so very interresting because its all about crafting I too would not have bothered to come to the forum after playing the game and having been disappointed about it.
Regarding #6: While its makes sense that a custom UI could help, again one must remember that I am not talking about me personally but about most common players who would NEVER go thru such lenghts in order to play. A large part of wich would probably not even know there are such addons aviable!
#8 Again you have missed the point of what I was trying to say: A person coming into the game only seeing messages without names will be deterred by this and especially when the game has just launched imagine 100 new players all asking questions and not even knowing who is talking ... imagine having a screen full of people and there are chat bubbles popping up everywhere nobody would even know who is answering his question and if hes actually answering HIS question or some1 elses... example: Player ??? (1) asks: Where can i find maple leaf? Player ??? (2) asks: How to get away from here? Player ??? (3) answers: You need to take the boat! ... now how would player 1 or 2 (remember they are new) know if it was theyr question that has been answered by player 3? So you see in a game without such things as eye contact or sense of direction of sound this system is not aplicable.
The bottom line is you may not want to hear or believe it but I guarantee you from my many years of experience in the gaming industry: This game if not drastically overhauled WILL COMMERCIALLY FAIL ON A MASSIVE SCALE!!!
And let me stress this one more time: There is no use in recommending me to "play longer" because this topic is NOT ABOUT ME it is about the 85% of players who will never come to the forum because they are discouraged right away and never come back!
Arillious wrote:While "Not being a big-budget game" and "not having enough manpower" are certainly valid excuses, these excuses should not be so openly given. I think the marketing of the game is another area that could use improvement.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Arillious wrote:When you go to the store and are comparing 2 products, do you choose the one that has less features/value because you know the company that made it was able to create that product more resourcefully?
Arillious wrote:While "Not being a big-budget game" and "not having enough manpower" are certainly valid excuses
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
Athriaxo wrote:The casual player gives a FTP game 10 minutes to win him over, the hardcore player gives it 1 to 2 hours.
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