Thread & Needle

Forum for suggesting changes to Salem.

Re: Thread & Needle

Postby Darwoth » Fri May 27, 2016 11:03 am

i think at 2k tailoring and 1k cloak one should be able to make "counterfeit" clothing or a where you can type in a false quality level and maker stamp, would be fun to sell 25 difficulty clothes that say 0 and are made by soandso for folks to try slotting their needles and paws into :lol:
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Re: Thread & Needle

Postby MaxPlanck » Fri May 27, 2016 11:18 am

Darwoth wrote:i think at 2k tailoring and 1k cloak one should be able to make "counterfeit" clothing or a where you can type in a false quality level and maker stamp, would be fun to sell 25 difficulty clothes that say 0 and are made by soandso for folks to try slotting their needles and paws into :lol:


Only if the action of slotting also lies about the chance to slot aswell(a player should be able to counteract this by having the same counterfeit skill or a skill similar to it with less tailoring/cloak)
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Re: Thread & Needle

Postby Nsuidara » Fri May 27, 2016 12:11 pm

if i good remember.. JC say tailoring been rewamp ?

but 1000 for 1% chance for +1 extra slot ? apparently you do not really have anything to do... 800 isnt easy ...
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Re: Thread & Needle

Postby xsarfax » Fri May 27, 2016 2:21 pm

Darwoth wrote:i think at 2k tailoring and 1k cloak one should be able to make "counterfeit" clothing or a where you can type in a false quality level and maker stamp, would be fun to sell 25 difficulty clothes that say 0 and are made by soandso for folks to try slotting their needles and paws into :lol:


+1 ¦]
So great way to troll ppl ¦]
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Re: Thread & Needle

Postby DarkNacht » Fri May 27, 2016 8:29 pm

The ability to make knockoff clothing would be great.
Nsuidara wrote:but 1000 for 1% chance for +1 extra slot ? apparently you do not really have anything to do... 800 isnt easy ...

Giving clothing an extra slot is very powerful it should only be available to very dedicated tailors and even then only with very low chances.
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Re: Thread & Needle

Postby Paradoxyc » Fri May 27, 2016 8:33 pm

How about instead of a chance to add a slot, what if there could be an item that had a chance to repair a broken slot, based on TN level? It would be similar to a lace or other artifact, or like a teasel. And it could only be used once on an item.
Last edited by Paradoxyc on Fri May 27, 2016 8:34 pm, edited 1 time in total.
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Re: Thread & Needle

Postby DarkNacht » Fri May 27, 2016 8:34 pm

Paradoxyc wrote:How about instead of a chance to remove a slot, what if there could be an item that had a chance to repair a broken slot, based on TN level?

No
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Re: Thread & Needle

Postby Nsuidara » Fri May 27, 2016 11:01 pm

srls... better is "made item" for "repair slot"

meybe 4x furfur hide and 1x darkenbear hide for tool, for reapair slot
this repair tool have 20% chance & T&N = max 40% and 1400 T&N give this 40% :P


but i dont uderstand why you like add/give hards made items...

0 made content for new player / low player... so because all leave... :P we so hardcores player xD
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Re: Thread & Needle

Postby Paradoxyc » Fri May 27, 2016 11:23 pm

Nsuidara wrote:srls... better is "made item" for "repair slot"

meybe 4x furfur hide and 1x darkenbear hide for tool, for reapair slot
this repair tool have 20% chance & T&N = max 40% and 1400 T&N give this 40% :P


but i dont uderstand why you like add/give hards made items...

0 made content for new player / low player... so because all leave... :P we so hardcores player xD


I like the idea of a "repair slot". Would be hard and could break that slot meaning each article of clothing can only be repaired once.
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Re: Thread & Needle

Postby gorniksam » Fri May 27, 2016 11:24 pm

Nsuidara wrote:reapair slot

-1
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