Please Change the Destruction dynamic

Forum for suggesting changes to Salem.

Re: Please Change the Destruction dynamic

Postby TotalyMeow » Tue Apr 05, 2016 6:37 pm

Zapt13 wrote:I suppose there is something similar to this where wall segments are more easily destroyed shortly after being built. I don't remember why this was implemented, but one effect is that if you make a mistake or change your mind, it's easier to rework the wall.


New walls are not easier to destroy, they simply do not splash. This was to counter a strategy that raiders employed of building a wall off-claim, destroying it, and having it then splash and destroy on-claim walls. They would be able to get through a layer or two of walls almost for free that way. The fact that you can also destroy a wall that you put in the wrong place without consequences so long as you do it quickly is a nice bonus, but not the point of the mechanic.
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Re: Please Change the Destruction dynamic

Postby Argentis » Tue Apr 05, 2016 11:30 pm

Wilbur_Coop wrote:
Argentis wrote:
Wilbur_Coop wrote:As a new player to have to spend hours training a skill to destroy a glitched building makes me sad. I actually got it destroyed by causing a series of 7 cave ins that destroyed it but still that was time spent doing something silly. I understand the logic of not letting people waltz in and destroy stuff but that's why I put a claim stone on the front door to the mine.


It is recommended to not build in your mine unless you have a clear understanding on what you are doing. Your request comes to us veterans as the same as if you weren't happy that you got killed in CoD by your own grenade. Salem is a harsh game with steep punishment for newbie mistakes. The more you understand the mechanics the less you'll screw yourself.


It's not so much a matter of screwing ones self, it's more a matter of if the game realized hey the same guy who built this structure wants to remove it. All I am saying if the off base penalty of destroying a building didn't apply to buildings that the original builder is trying to remove. I'm not requesting make it easy for everyone to destroy buildings, just don't make it near impossible for a new player to remove a building that he built. Regardless if it is in a mine or right next to your town.


Well I had proposed long ago to make so there is a period of time when building from one day to a week where the building would have no soak value. As far as I know the technology is already in place in the code (That's kinda how Town Bell works with TbF). It would however drastically shift the dynamic of siege making siege wall defense basically useless (which despite not playing anymore would like).
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