HolyLight wrote:Dallane wrote:Please do not make megathreads. If you want to make a thread then make one for each subject you have here. Tearing into bad ideas is much more difficult when you have them grouped together like this. Things get confusing fast.
If i had done this, im sure i would have got a warning for flooding the I&I with 10+ threads in a short period of time and got told to combine them.
Cannot win, Things shouldnt get confusing. Its a suggestion/direction thread, people feel free to comment or just read, mods can take note, move along?
Ok I do not like a single idea...
Field sizes. So you work your purity and affluence up over time and once you get to that new field size you say screw it lets start over.
Mine carts that automate production sure seems like a profitable idea but I don't think that level of mechanics were ever used in the 1700s or 1800s considering the industrial revolution was not even a glimmer in its fathers eye.
Events a cave in is enough but you want to over complicate a game that is already very complicated. Sure more events at lower levels would cause some exciting things. But just the other day a person had a bat event and couldn't figure out why he was in a KO loop. That question comes up frequently enough. I think we have enough events as it is now mine downs, cave ins, and bats seem to provide a healthy amount of excitement to me.
For village Expansion. No Just NO. Only thing I think I could agree with there is having more building types but not effecting the size of a village. Not to mention how does a village full of nothing but all the right buildings compete with another village that has all the right buildings.... You would have just a ton of churches built over and over again all over the place.
So over all I think that is a -7 for the ideas.