My mega Idea thread. (under construction)

Forum for suggesting changes to Salem.

Re: My mega Idea thread. (under construction)

Postby jakhollin » Fri Oct 02, 2015 7:17 pm

HolyLight wrote:
Dallane wrote:Please do not make megathreads. If you want to make a thread then make one for each subject you have here. Tearing into bad ideas is much more difficult when you have them grouped together like this. Things get confusing fast.


If i had done this, im sure i would have got a warning for flooding the I&I with 10+ threads in a short period of time and got told to combine them.

Cannot win, Things shouldnt get confusing. Its a suggestion/direction thread, people feel free to comment or just read, mods can take note, move along?



Ok I do not like a single idea...

Field sizes. So you work your purity and affluence up over time and once you get to that new field size you say screw it lets start over.

Mine carts that automate production sure seems like a profitable idea but I don't think that level of mechanics were ever used in the 1700s or 1800s considering the industrial revolution was not even a glimmer in its fathers eye.

Events a cave in is enough but you want to over complicate a game that is already very complicated. Sure more events at lower levels would cause some exciting things. But just the other day a person had a bat event and couldn't figure out why he was in a KO loop. That question comes up frequently enough. I think we have enough events as it is now mine downs, cave ins, and bats seem to provide a healthy amount of excitement to me.

For village Expansion. No Just NO. Only thing I think I could agree with there is having more building types but not effecting the size of a village. Not to mention how does a village full of nothing but all the right buildings compete with another village that has all the right buildings.... You would have just a ton of churches built over and over again all over the place.

So over all I think that is a -7 for the ideas.
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Re: My mega Idea thread. (under construction)

Postby TotalyMeow » Fri Oct 02, 2015 7:29 pm

We do prefer it if you introduce each idea separately so we can easier keep track of the ones we like. You're not forbidden to do it this way, but it'll be harder to refer to this thread if we can't find it and don't remember where an idea came from.

I rather like the farming idea. I think there have been similar suggestions in the past. Depending on how difficult this would be to actually implement versus how interesting you make it sound, I would advocate it.

We have plans already to add more things to mining, including rails, carts, and mules that were detailed in anther mining idea thread months ago. We also want to further expand mining in general. It's just a big mechanic that is going to take another patch all it's own that we haven't gotten to yet. Same goes for overland roads; I want them, and special horse pulled covered wagons for movement of large amounts of goods. I want to see raiding/defense mechanics for these things too. It's in the future, I hope.
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Re: My mega Idea thread. (under construction)

Postby HolyLight » Fri Oct 02, 2015 7:31 pm

jakhollin wrote:
Ok I do not like a single idea...

Field sizes. So you work your purity and affluence up over time and once you get to that new field size you say screw it lets start over.

Mine carts that automate production sure seems like a profitable idea but I don't think that level of mechanics were ever used in the 1700s or 1800s considering the industrial revolution was not even a glimmer in its fathers eye.

Events a cave in is enough but you want to over complicate a game that is already very complicated. Sure more events at lower levels would cause some exciting things. But just the other day a person had a bat event and couldn't figure out why he was in a KO loop. That question comes up frequently enough. I think we have enough events as it is now mine downs, cave ins, and bats seem to provide a healthy amount of excitement to me.

For village Expansion. No Just NO. Only thing I think I could agree with there is having more building types but not effecting the size of a village. Not to mention how does a village full of nothing but all the right buildings compete with another village that has all the right buildings.... You would have just a ton of churches built over and over again all over the place.

So over all I think that is a -7 for the ideas
.


You should learn your history better.
Field sizes, it would be upto you, who ever said you needed to stop growing on the smaller fields ? The mining is hardly over complicated, and if you are able to mine endlessly without gas pockets, it is really not a mine.
What would building endlessly churches gain you under my suggestion? You clearly never read it correctly.

TotalyMeow wrote:
We do prefer it if you introduce each idea separately so we can easier keep track of the ones we like. You're not forbidden to do it this way, but it'll be harder to refer to this thread if we can't find it and don't remember where an idea came from.

I rather like the farming idea. I think there have been similar suggestions in the past. Depending on how difficult this would be to actually implement versus how interesting you make it sound, I would advocate it.

We have plans already to add more things to mining, including rails, carts, and mules that were detailed in anther mining idea thread months ago. We also want to further expand mining in general. It's just a big mechanic that is going to take another patch all it's own that we haven't gotten to yet. Same goes for overland roads; I want them, and special horse pulled covered wagons for movement of large amounts of goods. I want to see raiding/defense mechanics for these things too. It's in the future, I hope
.


For now i feel i will continue to do it in one thread, and i may break it down after im complete, as i said im going through notes. These are suggestions / ideas that have been running around in my head for years and never really put forth in details. I personally have huge raiding/defences overhauled jotted down, making it more fun to raid, easier to raid, easier to defend, with balanced mechanics for lockpicking, being in a stealth mode, and more.

Please stick around, I do feel it is time to finally contribute. There are many more catogorys i need to add.
Last edited by HolyLight on Fri Oct 02, 2015 7:34 pm, edited 1 time in total.
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Re: My mega Idea thread. (under construction)

Postby Dallane » Fri Oct 02, 2015 7:33 pm

HolyLight wrote:
Dallane wrote:Please do not make megathreads. If you want to make a thread then make one for each subject you have here. Tearing into bad ideas is much more difficult when you have them grouped together like this. Things get confusing fast.


If i had done this, im sure i would have got a warning for flooding the I&I with 10+ threads in a short period of time and got told to combine them.

Cannot win, Things shouldnt get confusing. Its a suggestion/direction thread, people feel free to comment or just read, mods can take note, move along?

May i continue to do work in a single thread, then break it down after ? Otherwise as im adding parts here and there as i remember them / find them in my notes, i will add things in random areas, then go back, doing what you suggest i would instantly be opening up 10~15 thread, then saying "To be continued/edited when i find the info"

Again, it should not be confusing unless... ..., Name a Catorgory you wish to discuss, name the sub catogory, then discuss.


No action would be taken for you making multiple threads. I made the suggestion because having a megathread has much less weight and more likely to be derailed. There is much more potential for derail and **** posting. Having a single thread for each idea especially if it is a good one will be much more memorable than this. I was trying to help you out by saying make single idea threads so the devs remember them and take you more seriously than a massive wall of text that most people won't read.
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Re: My mega Idea thread. (under construction)

Postby HolyLight » Fri Oct 02, 2015 7:35 pm

Dallane wrote: and take you more seriously than a massive wall of text that most people won't read.


This is why im trying to take time to make the thread correctly with alot of spoilers, with little hints of whats inside.

If i feel i should break down the thread when complete, i will do, untill then, i would have 10+ thread, less than 20% complete, and it would be 10 threads of people ***** anyways not just in one place.

:lol: :lol: :lol:
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Re: My mega Idea thread. (under construction)

Postby Dallane » Fri Oct 02, 2015 7:40 pm

HolyLight wrote:
Dallane wrote: and take you more seriously than a massive wall of text that most people won't read.


This is why im trying to take time to make the thread correctly with alot of spoilers, with little hints of whats inside.

If i feel i should break down the thread when complete, i will do, untill then, i would have 10+ thread, less than 20% complete, and it would be 10 threads of people ***** anyways not just in one place.

:lol: :lol: :lol:


Listen I'm not trying to be a ******* but you are pushing me to be one. I'm trying to help.

If thats the case then you should of put your thread down on a word document. Right now you have a thread with 2 pages and the OP keeps updating when you think of something else. Whats actually going to happen is a dev will see the OP once, look at the rest of the thread and move on. You are kinda wasting your time assuming that people are going to keep with this thread of **** ideas. If there was something that JC liked there is a good chance it might be fogotten in this thread if he didn't write it down or make the thread.
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Re: My mega Idea thread. (under construction)

Postby TotalyMeow » Fri Oct 02, 2015 7:44 pm

Let's not start derailing here. This megathread will be okay, but please don't just update the OP. It's true, we'll look at it once and just check for new posts after that. If you're using the forum for a sounding board to refine your ideas and plan to post a new thread later on the ones you think are good after they've been torn apart, I suppose that's fine. But do post changes as new posts, please, even if you also update the OP for your own reference.
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Re: My mega Idea thread. (under construction)

Postby HolyLight » Fri Oct 02, 2015 9:04 pm

Finished updating today and digging through notes i made over the past few years.

*Wheezy*

Lots added, Tons to still add to each subject.

**Most topics added (Crime and chaos / Law and order will be a big rework/redesign of how crime and punishment work and will be added last, but it shouldnt actually require much work from the devs side)
**Crime & Chaos skill to be added, It would mostly be reworking how scents and crime works, however stealing would be somewhat easier and almost untraceable(Even against huge massivly protected villages), punishment easier for harsher crimes(Waste+murder) but would be more costly for those who seek justice against them, overall a good balance i feel. The way Raiding works could be easier to raid + pillage a village but almost impossible to destroy anything,(There would be several ways to raid, raze, loot a village, depending on how you wish to attack them).
**Law and Order skill to be added with Priests to be explained.
**Mining mostly Fleshed out
**Animals and Breeding mostle fleshed out, however slightly late due to them introducing animals
**Random events / instances basics given, i have many suggestions / examples i can add if required
**Exploration in general needs to be added and linked to several subjects
**Village expansion may not make too much sense untill i finish adding in the raiding aspect of the suggestion, also more to be added to the village expansion
Last edited by HolyLight on Fri Oct 02, 2015 9:10 pm, edited 1 time in total.
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Re: My mega Idea thread. (under construction)

Postby Dallane » Fri Oct 02, 2015 9:07 pm

so far so bad
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Re: My mega Idea thread. (under construction)

Postby HolyLight » Fri Oct 02, 2015 9:14 pm

Dallane wrote:so far so bad


Everyone are welcome to his or her opinions, Everyone likes to play games in specific ways, blah blah each to his own.

Thank you for your feedback,.

Hopefully i will add something / rework a system that you like.
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