Ass_Kraken wrote:darnokpl wrote:For every achievement there will be reward in Boston... in time people will learn that they don't need quests any more and they can handle to play on their own.
I honestly wouldn't expect new players to understand that it's a sandbox game after a series of quest even if explicitly told by the NPCs.
Reminds me of how new players in H&H sometimes thought their primary source of LP was discovering new items, instead of studying curios.
Edit: I would like to see this if it could be implemented in a way that isn't too confusing to new players.
And while on the topic of beginning learning, I feel the help menu texts should be more concise, and with more direct vocabulary. I understand jorb wants to maintain a professionalism of the text, but I feel most players don't even read them because they are so long winded, and are generally confusing. I read the agriculture one and thought no new players would understand it at all.
Agreed, I completely ignored it an went online to read about it from other players. Still confusing at first but atleast I could read the blasted guides.
Honestly the quests to start don't even tell you what to do basically, give no grasp of the game and can be frustrating. I spent the first 5 facking hours playing confused and trying to find milkweed in a place it normally isn't because I thought I had to either find a grass whistle or craft one myself. Gald I stuck with it now, but it frankly p*ssed me off to start. I suggest revamping the guides and beginner start, but don't make them quests. Quests turn this into just another mmo as you stated and players won't understand this is an open world sandbox game.