LOMS wrote:Brego wrote:
i do love big cities ,but what about hermit players who plays about 3-4 hours per day who wants to get some animals ,same pigs ,where need just 75 flora skill ,do they need to build this barn just for pig produce ?
Low cost of the skill (for Cows - not so low) is because town can recruit new players, which can help with the animals... at least, with pigs.
If hermit want animals - he can stop being a hermit and join a town with a barn. If he don't want to join a town - he can buy meat and milk from those who have animals and barn. Hermit isn't supposed to do everything in this game, but if he can - he can prove it by building a barn.
His reason is about Hermits, but even for villages having gradations and tiers just makes sense. You have a progression from small and bad hovels to practical buildings to ones that are kind of extravagant. You start with a stone grinder that works, move on to probably fairly practical for many purposes copper grinders, and then you can make a windmill, if you want. It's probably worth it in the long run, but it's expensive.
You also have progression in sleds and stuff. Frontier sleds, regular sleds, then you get carts, which are impossible to live without once you get them, but expensive. Many people make do with canoes or find them useful for individual movement, but for some purposes you have boats.
Even for a well established village a barn like the one we have is a pretty big investment, besides you know, being really big. An up and coming village might make do with something smaller. One that was jealous of space or just wanted to be thrifty might settle for the next tier down.