i love having a way to repair broken slots tbh.
#HeffernanShouldntSlotOrangeEggs
alloin wrote:The shop is already ***** up enough. There should be ONLY cosmetic items.
No pay 2 win, no pay 2 progress faster & especially no instant endgame-skills. (why can't we buy lucky yet, why can't we buy fine leathercraft,...???)
Wonder why people try out the game & leave after 2 days/1 week?
Don't come up with excuses because Popham is a good example.
Don't have money to buy silver & memento mori's? Too bad .. You won't be able to compete with the ones who did pay. You'll never win the server unless you play 24/7 for a month (or 2)!!
Don't get me wrong, I don't mind it, but the dozens of people that I tried getting to this game all disliked this aspect a lot.
IF we need more items in the shop, it would be couches, carpets, MASKS MASKS MASKS!!!!, more hats, more capes, clothing, paint, wallpaper, decoratives, skins, unique haircolors, unique faces, non-combat pets, unique houses, mounts, decorative flowers & tree's,....
SEMvergonha wrote:salem is a game of a company that wants profits, not charity.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:SEMvergonha wrote:salem is a game of a company that wants profits, not charity.
Salem is a game of a company that wants to have fun playing it's own game. Whether or not it's ever profitable is secondary to making the perfect game, though that would be a really nice thing. Therefore, we won't add items to the store just to make money if we think it would compromise what we want the store to do. I'd say maybe the hammer on your list would be an appropriate store item. The rest, probably not.
TotalyMeow wrote:SEMvergonha wrote:salem is a game of a company that wants profits, not charity.
Salem is a game of a company that wants to have fun playing it's own game. Whether or not it's ever profitable is secondary to making the perfect game, though that would be a really nice thing. Therefore, we won't add items to the store just to make money if we think it would compromise what we want the store to do. I'd say maybe the hammer on your list would be an appropriate store item. The rest, probably not.
SEMvergonha wrote:"Sew kit" - Fix an outfit, destroying artifacts and restoring broken slots.
"Inspiration potion" - Retrieves "X" amount of Inspiration (sold units, like springs)
"Personal street stall" - opens a small personal shop, can be placed on city streets, the character gets busy while selling their belongings, and can not perform another task until you close your bankroll, but no status is caused to the player (madness for example) while it is selling.
"Builder Hammer" - accelerates the construction of structures (might be introduced into the Mystery Tool Box)
"Giant backpack" - 35 spaces reduces 70% of weight (perhaps some changes in status if exaggerated)
TotalyMeow wrote:SEMvergonha wrote:salem is a game of a company that wants profits, not charity.
Salem is a game of a company that wants to have fun playing it's own game. Whether or not it's ever profitable is secondary to making the perfect game, though that would be a really nice thing. Therefore, we won't add items to the store just to make money if we think it would compromise what we want the store to do. I'd say maybe the hammer on your list would be an appropriate store item. The rest, probably not.
Heffernan wrote:should also make the hammer increase speed of whittling
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