TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:I like bulletin boards. But our 'failure' on book implementation should be an indication of how sophisticated we are at complex UI implementations. I aim to improve and hopefully one day master nice things like this but they certainly come with the largest time investment at the moment.
Dallane wrote:image
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
Nektaris wrote:Dallane wrote:image
How would the implementation of a bulletin board be a themepark feature?
To me, these "nice things" should be mandatory as they contribute to make the game more enjoyable in certain aspects while not ruining its sandbox nature.
It's kind of weird to destroy and replace a sign almost every day to make an important announcement to your town.
Yes, an organized town doesn't even need to do that, but as you very well know most of the towns are not really organized as they should. But still, this feature wouldn't ruin any part of the game. It's just a nice thing to have.
We will still have the sign for other purposes, like placing them in front of the gate of an enemy claim to warn him about his upcoming destiny.
I'd rather have all of these "nice things" put on a to-do list and have the dev implement at least one every time he as a chance to do that. But always giving the priority to the most important patches/mechanics/new stuff.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Nektaris wrote:Dallane wrote:image
How would the implementation of a bulletin board be a themepark feature?
To me, these "nice things" should be mandatory as they contribute to make the game more enjoyable in certain aspects while not ruining its sandbox nature.
It's kind of weird to destroy and replace a sign almost every day to make an important announcement to your town.
Yes, an organized town doesn't even need to do that, but as you very well know most of the towns are not really organized as they should. But still, this feature wouldn't ruin any part of the game. It's just a nice thing to have.
We will still have the sign for other purposes, like placing them in front of the gate of an enemy claim to warn him about his upcoming destiny.
I'd rather have all of these "nice things" put on a to-do list and have the dev implement at least one every time he as a chance to do that. But always giving the priority to the most important patches/mechanics/new stuff.
Anyone asking for something like this clearly isn't organized enough to function.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
JohnCarver wrote:I like bulletin boards. But our 'failure' on book implementation should be an indication of how sophisticated we are at complex UI implementations. I aim to improve and hopefully one day master nice things like this but they certainly come with the largest time investment at the moment.
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