Minted gold coins / Wandering merchant

Forum for suggesting changes to Salem.

Re: Minted gold coins / Wandering merchant

Postby HolyLight » Sun Jun 14, 2015 11:14 pm

Dallane wrote:I really like the idea but I don't think it would work well with the game. Silver is already volatile as it is. With this system in the end it still comes down to silver.

The merchant would be interesting, I would love to have a actual player do this. Would be so much fun to have a wagon and ford rivers traveling around selling stuff. Removing teleports to boston would be the only way it might work sadly.

I think the seasonal stall needs to be updated more instead of another npc moving around. it seems like its more of a hassle to deal with than anything else.


It would not make any difference to the silver situation, as the gold bar already sells for 1000s to the npc stalls, turning it into coins just gives it smaller denominators. Im confident if i was to do a huge transation for 100,000silver the person would be more than happy to accept 100 gold bars as payment because at the very worse he could vendor them for 100,000silver. (being able to break the bar down into smaller amounts just makes transactions more easier as mentioned in a previous post)

The merchant is an intresting thing, it would add incentive for players to turn bars into coins.

The seasonal stall does need updating more, but the wondering merchant would forfill this roll, as it would be total potluck to the items he sells, so people who wish to sample his good must travel with a heavy purse of gold and silver bringing alot more risk vs reward to the game.

Teleportation does remove the sense of immersion from the game, however to remove such a feature at this stage of the development would be a big move down the wrong road. They would either need to sidestep it with long travel timers between speciifc locations and/or open a new server were no fast travel exists at all, however such a thing would require wild horses / horse breeding to forfill a fast travel system between locations.
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Re: Minted gold coins / Wandering merchant

Postby Nikixos » Sun Jun 14, 2015 11:32 pm

Dallane wrote:Removing teleports to boston would be the only way it might work sadly.


Well not really, the player can roleplay as a wandering merchant and refuse to meet people in boston and only in specific landmarks, but again, who the heck would do that? :lol:
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Re: Minted gold coins / Wandering merchant

Postby Dallane » Sun Jun 14, 2015 11:42 pm

Nikixos wrote:
Dallane wrote:Removing teleports to boston would be the only way it might work sadly.


Well not really, the player can roleplay as a wandering merchant and refuse to meet people in boston and only in specific landmarks, but again, who the heck would do that? :lol:


lol that would end terribly for that person.
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Re: Minted gold coins / Wandering merchant

Postby trungdle » Sun Jun 14, 2015 11:44 pm

Not if we started to make silver weight a ***** ¦]
You thought I quit.
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Re: Minted gold coins / Wandering merchant

Postby DarkNacht » Mon Jun 15, 2015 12:21 am

trungdle wrote:Not if we started to make silver weight a ***** ¦]

JC should make each sliver coin weigh one ounce. :D
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Re: Minted gold coins / Wandering merchant

Postby Sipo » Mon Jun 15, 2015 9:12 am

Why not a wandering merchant that appears only during blood moons in a specific area of the map that everyone is aware of in the wilderness ¦]
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