claim decay

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Re: claim decay

Postby MagicManICT » Wed Oct 24, 2012 11:06 pm

You're right on that, dallane. Guess I should have mentioned it. The assumption would be that just a personal claim would be owned and used by one player and not a substitute for a true town.
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Re: claim decay

Postby Dallane » Wed Oct 24, 2012 11:08 pm

MagicManICT wrote:You're right on that, dallane. Guess I should have mentioned it. The assumption would be that just a personal claim would be owned and used by one player and not a substitute for a true town.


I've seen alot of players make a massive claim bigger then their town claim also which is another need for things like this.
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Re: claim decay

Postby darnokpl » Thu Oct 25, 2012 12:28 pm

Few suggestions from me:
1. Personal claims does not decay when on town claim with auth.
2. Personal claims should have size limit equal to town claim or little less.
3. Declaiming cost right now is 2xclaim value (?) it should be much more after PClaims will decay.
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Re: claim decay

Postby VitaminK » Sun Nov 04, 2012 2:26 am

Something like this needs to happen one way or another. Would be nice to know also which claims around me are even active since I have a feeling probably only about 50% are.
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Re: claim decay

Postby Ihmhi » Sun Nov 04, 2012 4:24 am

Etherdrifter wrote:The option to regain 50% of the silver value of a claim from declaiming might not be a bad thing.


Wait, what? Why would it be less?

Aside from anything you've done to the land (such as levelling), you're also selling the contents of the claim lock, stock, and barrel.

There should be an "automatic" price where everything on the land has a value. So like an Ore Smelter might be worth 500s, a kiln would be worth 10s, etc. Then all of these are added up along with the size of the land and you reach a final price. This is how land is sold automatically if a claim isn't visited for a long time or if a player elects to sell it.

Then, the player can take a skill that allows them to adjust the pricing to something different than the automatic system.
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Re: claim decay

Postby MagicManICT » Sun Nov 04, 2012 7:27 am

VitaminK wrote:Something like this needs to happen one way or another. Would be nice to know also which claims around me are even active since I have a feeling probably only about 50% are.


It's probably not even that many. Thing is, if there's a major update in the next few days, nearly every one of them will suddenly become active.

Ihmhi wrote:
Wait, what? Why would it be less?


Why not? I believe if you have a personal claim revoked by a town you get some silver reimbursement for what you had put into the claim (not counting cost of materials to build the claim stone if I recall right). While you have nice idea, I can tell you that if everything on the claim is figured up at a certain "base value", someone will figure out how to manipulate the system to make silver.
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Re: claim decay

Postby Darwoth » Mon Nov 05, 2012 6:16 am

the game will earn more silver revenue by NOT having silver required for claim upkeep, if one has to pay a bunch of silver to keep up their claim as it increases in size then everyone will just have a small claim and no longer will players buy a 50k+ claim
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Re: claim decay

Postby ramuller » Sat Nov 10, 2012 8:22 am

Etherdrifter wrote:I dunno, 2-4 rocks a week to keep a claim alive seems reasonable. 4 weeks inactivity removes the claim.

However, I will say something. With multiple claims allowed and no reason to remove claims people are already leaving a string of abandoned claims. The option to regain 50% of the silver value of a claim from declaiming might not be a bad thing.

This ignores the fact that people leave and return to games all the time. Say someone deploys to Afganistan for a while; should they come back to discover all their hard work is trashed by the game? I could understand losing the claim if it wasn't considered the most important item to be retained over death; however, if it is the thing most valued for inheritance, it should be treated as the character's most valuable asset for retention during the time the player is taking a rest from the game for whatever reason.
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Re: claim decay

Postby Dallane » Sat Nov 10, 2012 8:25 am

ramuller wrote:
Etherdrifter wrote:I dunno, 2-4 rocks a week to keep a claim alive seems reasonable. 4 weeks inactivity removes the claim.

However, I will say something. With multiple claims allowed and no reason to remove claims people are already leaving a string of abandoned claims. The option to regain 50% of the silver value of a claim from declaiming might not be a bad thing.

This ignores the fact that people leave and return to games all the time. Say someone deploys to Afganistan for a while; should they come back to discover all their hard work is trashed by the game? I could understand losing the claim if it wasn't considered the most important item to be retained over death; however, if it is the thing most valued for inheritance, it should be treated as the character's most valuable asset for retention during the time the player is taking a rest from the game for whatever reason.


should their animals also been fed forever while they are away?
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Re: claim decay

Postby Gablak » Sat Nov 10, 2012 5:03 pm

Just give all claims some silver upkeep. Full upkeep could be like 3 months. Could be as little as 5 silver a week. Point is that unused claims of quit players should dissappear.

And about the soldier getting deployed etc. If hes getting deployed he could just selloff his stuff. He still keeps his characters. Its not the end of the world to lose your claim.
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