Survival aspect of Salem

Forum for suggesting changes to Salem.

Re: Survival aspect of Salem

Postby Dallane » Sun Apr 26, 2015 1:58 am

Trust me you will get sick gains with it. Salem is going to be the most ripped community ever.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Survival aspect of Salem

Postby Strakknuva225 » Sun Apr 26, 2015 11:00 pm

Dallane wrote:Trust me you will get sick gains with it. Salem is going to be the most ripped community ever.


not ripped in peace?
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Re: Survival aspect of Salem

Postby Dallane » Sun Apr 26, 2015 11:07 pm

Strakknuva225 wrote:
Dallane wrote:Trust me you will get sick gains with it. Salem is going to be the most ripped community ever.


not ripped in peace?


Riparoni m8
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Survival aspect of Salem

Postby ToorimaSon » Mon Apr 27, 2015 7:33 am

trungdle wrote:Why would we do that?

you know not all of us rely on a stupid 15 minute tea buff and use food to regen... so we are not going hungry.

trungdle wrote:Same thing with thirst.

again... 15 minute buff.... ***** that ****.... if you are going to force me to keep that damn tea buff up then it better last 60 minutes like A NORMAL ***** GAME.

trungdle wrote:-ram up the survival aspect. (without being annoying)

how would this not be annoying?... worrying about witches is survival aspect enough as it is.... and sickness and snakes.... and players that know about some why to get past your defences and steal all your stuff or bash down your whole base you spent months/years working on.

trungdle wrote:-encourage noob to glutton more. First when I play I care more about studying and was lazy so I didn't glutton much.

yes lets force people to focuse only on one aspet of them game... im sure they will love that....

trungdle wrote:-encourage bigger glutton section and proper planing.

what about people that are just fine and happy sitting at 400 biles....?

trungdle wrote:-give the a habit of not afking.

life happens...
what if i have to go grab something out of my kids mouth before he/she chokes on it... and end up having to change their dipper also.

JohnCarver wrote:We plan on having the "Insanity" system fill this gap.

i really hope this will only be on the expedition server....
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Re: Survival aspect of Salem

Postby Dallane » Mon Apr 27, 2015 10:53 am

ToorimaSon wrote:
trungdle wrote:Why would we do that?

you know not all of us rely on a stupid 15 minute tea buff and use food to regen... so we are not going hungry.

trungdle wrote:Same thing with thirst.

again... 15 minute buff.... ***** that ****.... if you are going to force me to keep that damn tea buff up then it better last 60 minutes like A NORMAL ***** GAME.

trungdle wrote:-ram up the survival aspect. (without being annoying)

how would this not be annoying?... worrying about witches is survival aspect enough as it is.... and sickness and snakes.... and players that know about some why to get past your defences and steal all your stuff or bash down your whole base you spent months/years working on.

trungdle wrote:-encourage noob to glutton more. First when I play I care more about studying and was lazy so I didn't glutton much.

yes lets force people to focuse only on one aspet of them game... im sure they will love that....

trungdle wrote:-encourage bigger glutton section and proper planing.

what about people that are just fine and happy sitting at 400 biles....?

trungdle wrote:-give the a habit of not afking.

life happens...
what if i have to go grab something out of my kids mouth before he/she chokes on it... and end up having to change their dipper also.

JohnCarver wrote:We plan on having the "Insanity" system fill this gap.

i really hope this will only be on the expedition server....


Lol the tears of a noob who doesn't understand current mechanics.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Survival aspect of Salem

Postby Toorimakun » Mon Apr 27, 2015 12:41 pm

Dallane wrote:Lol the tears of a noob who doesn't understand current mechanics.


umm... must take a sip of tea every 15 minutes or the buff will run out... takes 10 stacks to get max buff.... every sip adds to the QQ debuff that you have to get rid of with gluttoning....... im pretty sure i am understanding the crappy mechanic just fine.


tea:
pain in the ass to keep track of every 15 minutes x4 buffs to keep track of...
adds a debuff that will make it so you can't use tea any more unless you glutton.
if the buff runs out you have to add +10 stacks to the debuff to get it useful again.

food:
eat food don't worry about debuff
or stacks
or watching a timer to run out every 15 ***** minutes.
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Re: Survival aspect of Salem

Postby trungdle » Mon Apr 27, 2015 1:43 pm

But I don't even have tea and don't need to keep track on anything :( is my life way simpler?
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Re: Survival aspect of Salem

Postby biskvito » Mon Apr 27, 2015 2:33 pm

I'm more a fan to deciding myself when to glutton, there's already the tea buff forcing you to glutton... we have to manage our time bewtween building, mining, hunting, etc... this system seems to force you to do something every now and then... sounds like a lot of unnecessary restrictions to a sandbox game...
Last edited by biskvito on Mon Apr 27, 2015 2:35 pm, edited 1 time in total.
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Re: Survival aspect of Salem

Postby Dallane » Mon Apr 27, 2015 2:35 pm

biskvito wrote:I'm more a fan to deciding myself when to glutton, there's already the tea buff forcing you to glutton... we have to manage our time bewtween building, mining, hunting, etc... this system seems to force you to do something every now and then... I'm more a fan of letting the player decide when to glutton...


You can glutton any time you want. If you don't want to make tea then bake some cabbage crumbs. They are great regen food.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Survival aspect of Salem

Postby trungdle » Mon Apr 27, 2015 2:39 pm

Dallane wrote:
biskvito wrote:I'm more a fan to deciding myself when to glutton, there's already the tea buff forcing you to glutton... we have to manage our time bewtween building, mining, hunting, etc... this system seems to force you to do something every now and then... I'm more a fan of letting the player decide when to glutton...


You can glutton any time you want. If you don't want to make tea then bake some cabbage crumbs. They are great regen food.

He's talking about my proposal, not the current game system.
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