by lachlaan » Mon Nov 10, 2014 11:39 pm
It'd be best to let players experience game in its finished state from the get-go. That way they won't end up with the same biased opinions of later mechanics based on earlier mechanics, like I am. For example, I can't imagine how a newbie could ever cope with making a stone wall for their base now compared to before, and that's very much the case because I know what it was like before. For a fresh player, while it might still seem like a chore, he won't have the added frustration of knowing he could've done it faster in the past, but instead will only have a potential for improvement from, what is to him, the fastest he's ever chipped. So all in all it'd be better publicity to just advertise a very polished product with all base mechanics already finalized into a form that makes them work well with one another.
Exactly 6.022 x 10^23 worth of Lach molecules.