Brego wrote:nonsonogiucas wrote:Let's say a trap is something you bury in the ground.
When you place it the ground is moved earth, and remains so for the standard period before the biome terrain reclaims it.
Paving on a trap destroys it.
Digging near a trap has a chance of revealing it.
You shouldn't be able to place traps adjacent to each other.
After some time a trap has a chance to decay if not on a claim like any other thing, so yes, you can build minefields all around Providence but:
1 - They will be visible as moved earth for a lot of time
2 - By the time the grass has grown back some of the traps will already be decayed.
3 - I will constantly dig around my claim to make you believe I have just installed 3 rows of traps.
Optionally, traps always affect everyone, so you have to remember where you put your own
i think you did not understand my point . this type of defense can build just on vclaim or pclaim .but not everywhere.
Because if you can build everywhere you can hurt own friends who is living with you.
But they can see traps into own city i they are citizens.
i do not think they must be visible .no sense.it's a trap .=why it must be visible?=
I think traps should be invisible to everyone. The dug up dirt just adds a delay, if it's just a single tile being dug up it shouldn't take more than a day/few days to grow back.
I don't really see why town members should be able to see traps when outsiders can't, if they are a form of defense they should do so to any character equally.