Mereni wrote:No, this IS the case.
Ok then dose anyone (including Dallane) have any idea what Dallane was talking about? And dose anyone actually want to comment on the proposed new mechanics and if they would give us the desired raid behavior.
To summarize:
* Bile loss over time from crime is eliminated
* Bile costs to commit crimes rise exponentially rather then linearly with stacks
* Only trespassing stacks on the character up to the highest tier wall they climb over and drops off when leaving the trespassed claim/town
* Theft/Vandalism stack in the AoE of a Brazier and fade over the course of a day
* Combined stacks on the character and the area determine stacks that count against the next crime
Some additional considerations
Alt vaulting will need to be prevented or it would become rampant under this raid system, it's been suggested an offline character should drop items after a certain time or that some interaction totem should exist that can be stolen from.
Summoning should be impossible when a character has Trespassed, if you want to summon someone you need to bash down the walls.