Yet another Raid Balance Idea

Forum for suggesting changes to Salem.

Re: Yet another Raid Balance Idea

Postby ImpalerWrG » Mon Sep 01, 2014 5:12 pm

Dallane wrote:Braziers will be able to get killed easier


Are you saying that's something devs already have planned or it is byproduct of my suggestion, don't see how it is relevant either way.

Dallane wrote:You also don't know how crime works


To my knowledge each crime committed costs you BB even without Braizers present, is this no longer the case?
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Re: Yet another Raid Balance Idea

Postby Feone » Mon Sep 01, 2014 5:23 pm

ImpalerWrG wrote:
Dallane wrote:Braziers will be able to get killed easier


Are you saying that's something devs already have planned or it is byproduct of my suggestion, don't see how it is relevant either way.

Dallane wrote:You also don't know how crime works


To my knowledge each crime committed costs you BB even without Braizers present, is this no longer the case?


afaik this has never been the case.

Claims drain a certain amount of blackbile over time if you are on them without permission. Crime itself acts as a debuff which is lengthened by committing more crimes. I believe it currently prevents you from moving your homestead.
Havn't tested it recently though.
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Re: Yet another Raid Balance Idea

Postby ImpalerWrG » Mon Sep 01, 2014 6:13 pm

Ah that explains it, the claim and Braizer both do the same thing, BB hits over time. No wonder raiding is such a mess, that kind of system is always going to encourage a raider to level the base as fast as possible rather then be selective and just grab a few things and leave. Switching crime to consume humor with each act rather then over time will give the desired raid system, even with food and regeneration the cost of an additional crime would exceed the players max bile and another crime would KO them, or any collaborator with equal or lesser bile.

Here is an example, first crime costs 10 bile, then each additional crime is a multiplier of 1.5 (could be higher or lower) on that, giving a progression like so

10, 15, 22.5, 33.7, 50.7, 75.9, 113.9, 170.8, 256, 384, 576

Also it will be necessary to modify walls for any kind of decent raid system, I'd propose that walls simply be climbable but doing so counts as an act of Trespassing when inside a claim or town, Trespassing might no longer occur at the edge of a pclaim. Trespassing would be a bit different from normal crime, it would 'stick' to the criminal until they leave the claimed area, the trespass debuff stacks up to the maximum tier of a wall that is climbed so layering of walls and mixing multiple tiers of walls will not raise the debuff. As their are currently 4 tiers of walls and a possible 5th in the pipeline this means 4 or 5 will be the most trespassing stacks that can be acquired. Each stack of trespassing advances the humor cost of crimes one level in the above progression. So after crossing a tier 4 wall the next crime committed would cost 50 bile and then continue advancing as normal as the Braizer accumulates stacks. Moving to another untouched Braizers area of effect would allow the raider to again commit crimes at the 50 bile cost because they retain trespass stacks but start with zero Braizer stacks. The overall effect is that each tier of complete wall around an area reduces the crime count that could be committed in a raid by one in each Braizer zone and raises the minimum humor needed by the raiders to be able to commit the first crime. Even the highest tier walls would still allow a mediocre character to commit a crime but would allow allow very high tier characters to commit several.
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Re: Yet another Raid Balance Idea

Postby Mereni » Mon Sep 01, 2014 7:52 pm

Feone wrote:
ImpalerWrG wrote:To my knowledge each crime committed costs you BB even without Braizers present, is this no longer the case?


afaik this has never been the case.


No, this IS the case.

ImpalerWrG wrote:Here is an example, first crime costs 10 bile, then each additional crime is a multiplier of 1.5 (could be higher or lower) on that, giving a progression like so

10, 15, 22.5, 33.7, 50.7, 75.9, 113.9, 170.8, 256, 384, 576


This is how it DOES work.

Each crime you commit on a claim adds one to the crimes in that debuff. When you commit a crime, you take a hit to your BB. The more crimes you have in the stack, the bigger the hit. There's also a BB drain so that you can't just stand around on a claim forever without dying. Eventually, the hit to BB is so huge if you keep committing crimes, that it can exceed your max BB and you are forced to stop or KO before that happens.

I don't know what he actual multiplier is, it's not like your example, but it is fairly significant. It causes problems pretty quickly.
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Re: Yet another Raid Balance Idea

Postby Feone » Mon Sep 01, 2014 8:58 pm

Mereni wrote:
Feone wrote:
ImpalerWrG wrote:To my knowledge each crime committed costs you BB even without Braizers present, is this no longer the case?


afaik this has never been the case.


No, this IS the case.

ImpalerWrG wrote:Here is an example, first crime costs 10 bile, then each additional crime is a multiplier of 1.5 (could be higher or lower) on that, giving a progression like so

10, 15, 22.5, 33.7, 50.7, 75.9, 113.9, 170.8, 256, 384, 576


This is how it DOES work.

Each crime you commit on a claim adds one to the crimes in that debuff. When you commit a crime, you take a hit to your BB. The more crimes you have in the stack, the bigger the hit. There's also a BB drain so that you can't just stand around on a claim forever without dying. Eventually, the hit to BB is so huge if you keep committing crimes, that it can exceed your max BB and you are forced to stop or KO before that happens.

I don't know what he actual multiplier is, it's not like your example, but it is fairly significant. It causes problems pretty quickly.


Ah I've been behaving in the new world so my info is somewhat outdated there. Thanks for the info.
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Re: Yet another Raid Balance Idea

Postby ImpalerWrG » Mon Sep 01, 2014 10:03 pm

Mereni wrote:No, this IS the case.


Ok then dose anyone (including Dallane) have any idea what Dallane was talking about? And dose anyone actually want to comment on the proposed new mechanics and if they would give us the desired raid behavior.

To summarize:

* Bile loss over time from crime is eliminated
* Bile costs to commit crimes rise exponentially rather then linearly with stacks
* Only trespassing stacks on the character up to the highest tier wall they climb over and drops off when leaving the trespassed claim/town
* Theft/Vandalism stack in the AoE of a Brazier and fade over the course of a day
* Combined stacks on the character and the area determine stacks that count against the next crime

Some additional considerations

Alt vaulting will need to be prevented or it would become rampant under this raid system, it's been suggested an offline character should drop items after a certain time or that some interaction totem should exist that can be stolen from.

Summoning should be impossible when a character has Trespassed, if you want to summon someone you need to bash down the walls.
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Re: Yet another Raid Balance Idea

Postby Whyamihere » Mon Sep 01, 2014 10:43 pm

Wouldn't this allow any group of high bile characters to just clime over any wall and slaughter all the members of a town with little danger to themselves as long as the town didn't have their own equally high characters to defend it.
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Re: Yet another Raid Balance Idea

Postby Nektaris » Mon Sep 01, 2014 11:09 pm

Dallane wrote:My post count has nothing to do with your your terrible ideas

Dallane wrote:My post count

Dallane wrote:post count

Dallane wrote:POST COUNT


That's the only reason why you are still in this forum, you don't even play the game
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
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Re: Yet another Raid Balance Idea

Postby Dallane » Mon Sep 01, 2014 11:48 pm

Nektaris wrote:
Dallane wrote:My post count has nothing to do with your your terrible ideas

Dallane wrote:My post count

Dallane wrote:post count

Dallane wrote:POST COUNT


That's the only reason why you are still in this forum, you don't even play the game


Thats not true at all.

Back on topic. I love how people have no idea how crime works yet have so many bad ideas to change it.
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Re: Yet another Raid Balance Idea

Postby KruskDaMangled » Tue Sep 02, 2014 1:42 am

Dallane wrote:
Nektaris wrote:
Dallane wrote:My post count has nothing to do with your your terrible ideas

Dallane wrote:My post count

Dallane wrote:post count

Dallane wrote:POST COUNT


That's the only reason why you are still in this forum, you don't even play the game


Thats not true at all.

Back on topic. I love how people have no idea how crime works yet have so many bad ideas to change it.


Ok, put your money where your mouth is. Let's hear some constructive criticism. You DO know all about it, or at least that's what you are putting about. Surely you have some good ideas or a more nuanced opinion than "You don't know how it works, shut up". Explaining WHY the current system is fine if you feel that way, for instance, or proposing something different and superior to the idea from this guy who apparently doesn't really know what he's talking about.
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