Thor wrote:Yes, instead of decreasing spawns please do something about those gobbling gobblers!
Already gobble less on the test server.
Thor wrote:Yes, instead of decreasing spawns please do something about those gobbling gobblers!
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Thor wrote:Yes, instead of decreasing spawns please do something about those gobbling gobblers!
Already gobble less on the test server.
nonsonogiucas wrote:The amount of animals is ok, makes for a much more varied landscape, what is annoying is the fact that you cannot walk over the tiny critters...
Small animals, perhaps up to bunnies, should not block walking characters and sleds.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
lachlaan wrote:Bears seem a bit rare, even in the shrub biome. I have seen maybe 3-4 since the patch hit and i have been hunting quite a bit.
beavers are maybe a bit too common on oak savannah and definetly easy to find along the coast, but what is trickier for an inland player is finding them on river purity spots.
turkeys .. could do with shutting up, so glad they gobble less on the test server, as for their numbers, if wild turkeys in any way affect the rate at which we will be able to get gold eggs and thus bars, then i feel they should stay as prosperous so that more than the giant factions can hope to one day make an admiral's coat.
crickets and bunnies i kind of ignore altogether, but one could argue that there are quite a few of them on most biomes. maybe a small reduction in spawn rate could do them good.
argopelters don't seem to be more common by too much, the one issue i have with them atm is that they need a skill beyond what's needed to kill bears, but bears might still destructify you while argos throw wet noodles at you once you've mastered them. just seems counter-intuitive that the current nastiest of nasties you can hunt is this easy. perhaps add the occasional hydra-pelter, mutated from all the pilgrims' waste, gives many beaks and bigger chance at unthrown branches xD but tougher!
all in all it would be nice if packs had a limitation to 2 packs spawning per map tile, i've sometimes seen 4 beaver packs in the same map tile.
JohnCarver wrote:They will not spawn on pavement. If you pave your area that should decrease their spawns.
Procne wrote:Too many crickets, turkeys and beavers. Too few crabs.
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