JohnCarver wrote:Our design choices are flexible in their balance choices for the specific reason that we can then add content to them with much greater ease.
JohnCarver wrote:DarkNacht wrote:If we are going to have a lot more specialized gear options are you going to give us a wardrobe?
Already ahead of you.
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
JC wrote:I'm not fully committed to being wrong on that yet.
jesi wrote:Oh great, more H&H stuff.
For any who have not experienced it,I suggest you go play a round on the Steam Game Villagers & Heroes and then come back and think about what this topic is asking.
Kandarim wrote:What about a boost category called "Productivity", or something? Something that adds to all civilian stats, but having it in a single name does not clutter the overview as bad, and kind of makes sense I suppose.
Procne wrote:jesi wrote:Oh great, more H&H stuff.
For any who have not experienced it,I suggest you go play a round on the Steam Game Villagers & Heroes and then come back and think about what this topic is asking.
I did play Villagers & Heroes a bit. Don't know what you mean
aptson wrote:
when i make posts on the forums i expect people to spell it out for me because i am new . .
Kandarim wrote:What about a boost category called "Productivity", or something? Something that adds to all civilian stats, but having it in a single name does not clutter the overview as bad, and kind of makes sense I suppose.
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