Civilian Artifice: One for All, All for One?

Forum for suggesting changes to Salem.

Should Civilian Artifices give small Bonus to ALL Civ Types

I want my Civilian sets to give a small bonus to the other trades.
28
44%
I think Civilian sets should specialize ONLY in the trade they are slotted for.
36
56%
 
Total votes : 64

Re: Civilian Artifice: One for All, All for One?

Postby DarkNacht » Sun Jul 20, 2014 10:44 pm

One solution could be to add the small bonuses to all the trades for now and once you get the different trade all more or less figured out the artifices could then be tweaked to add a little more flavor to them.
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Re: Civilian Artifice: One for All, All for One?

Postby Suffragium » Sun Jul 20, 2014 11:20 pm

I believe there should be a few artifacts without any real specialization. Generally speaking, I'd prefer if artifacts were more specialized though - focusing all of your power into one specific category rather than spreading it out across several things seems more logical to me.
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Re: Civilian Artifice: One for All, All for One?

Postby Feone » Mon Jul 21, 2014 9:17 am

I prefer specialized.

Being a jack of all trades can be nice, but I much prefer having characters that are actually good at something.
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Re: Civilian Artifice: One for All, All for One?

Postby nonsonogiucas » Mon Jul 21, 2014 11:09 am

JohnCarver wrote:Our design choices are flexible in their balance choices for the specific reason that we can then add content to them with much greater ease.


So if the second choice wins (one artifact = one profession) you will add a whole new set of artifacts every time you add a new profession?
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Re: Civilian Artifice: One for All, All for One?

Postby jesi » Mon Jul 21, 2014 11:17 am

JohnCarver wrote:
DarkNacht wrote:If we are going to have a lot more specialized gear options are you going to give us a wardrobe?


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Already ahead of you.



Oh great, more H&H stuff.

For any who have not experienced it,I suggest you go play a round on the Steam Game Villagers & Heroes and then come back and think about what this topic is asking.
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Re: Civilian Artifice: One for All, All for One?

Postby Kandarim » Mon Jul 21, 2014 11:44 am

What about a boost category called "Productivity", or something? Something that adds to all civilian stats, but having it in a single name does not clutter the overview as bad, and kind of makes sense I suppose.
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Re: Civilian Artifice: One for All, All for One?

Postby Procne » Mon Jul 21, 2014 2:31 pm

jesi wrote:Oh great, more H&H stuff.

For any who have not experienced it,I suggest you go play a round on the Steam Game Villagers & Heroes and then come back and think about what this topic is asking.


I did play Villagers & Heroes a bit. Don't know what you mean
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Re: Civilian Artifice: One for All, All for One?

Postby nonsonogiucas » Mon Jul 21, 2014 3:25 pm

Kandarim wrote:What about a boost category called "Productivity", or something? Something that adds to all civilian stats, but having it in a single name does not clutter the overview as bad, and kind of makes sense I suppose.


As soon as I read this I had to admit to myself that even if the difference is just a cosmetic one, it seems to make a lot more sense than having a long (and potentially growing) list of small numbers.


There could be this macro-categories like "warfare", "craftsmanship", "witchcraft", maybe one or two more... and then have the various artifact bonuses fall into one of those. Then you could have to choose between artifacts that gives a +<average> to "craftsman" and the ones that give a +<awesome> to a single activity.

It would be fun to have minuses also to widen the spectrum of possibilities. For example high combat defense bonus at the cost of greatly diminished craftsmanship could make for a nice and cheap change of clothes in case of sieges...
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Re: Civilian Artifice: One for All, All for One?

Postby jesi » Mon Jul 21, 2014 3:33 pm

Procne wrote:
jesi wrote:Oh great, more H&H stuff.

For any who have not experienced it,I suggest you go play a round on the Steam Game Villagers & Heroes and then come back and think about what this topic is asking.


I did play Villagers & Heroes a bit. Don't know what you mean



I mean that Villagers & Heroes takes the idea of specialization in civilian or warrior proficiencies and carries it out to great lengths. Thus, if you are strictly a tailor, you have to rely on others, like smiths, to supply goods needed to complete armor or other items. Then fighters buy the armor and do the battling. The world is highly inter-dependent, not independent. Hermiting is discouraged. My interpretation fo the current Dev plan is that they are aiming for more a Villagers & Heroes type crafting game.
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Re: Civilian Artifice: One for All, All for One?

Postby RonPaulFTW » Mon Jul 21, 2014 3:37 pm

Kandarim wrote:What about a boost category called "Productivity", or something? Something that adds to all civilian stats, but having it in a single name does not clutter the overview as bad, and kind of makes sense I suppose.


+1 this is very analogous to common combat power.
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