Extend the new lime mechanics to all boulders

Forum for suggesting changes to Salem.

Re: Extend the new lime mechanics to all boulders

Postby DarkNacht » Fri Jul 11, 2014 5:31 am

Merchant_King wrote:It's too bad there is rarely a use for stone quarries now. Maybe horse drawn wagons will cause people to pave roads across the map.

Even then people would just collapse mines for stone.
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Re: Extend the new lime mechanics to all boulders

Postby Potjeh » Fri Jul 11, 2014 3:16 pm

I just noticed I didn't get an answer for the main idea, ie giving variable (affected by M&M) quantity of stone/ore to all boulders.
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Re: Extend the new lime mechanics to all boulders

Postby JohnCarver » Fri Jul 11, 2014 6:22 pm

Potjeh wrote:I just noticed I didn't get an answer for the main idea, ie giving variable (affected by M&M) quantity of stone/ore to all boulders.


We originally did have implementation like this. The problem was, it opened the possibilities for a high M&M character to pull a smaller boulder that yielded more lime than his neighbor with lower M&M who pulled a boulder that graphically appeared much larger.

As it currently stands, M&M increases the chances of pulling a larger graphically sized boulder. Which in turn has more base lime in it by default. Essentially already doing what you want I believe. To do it to the other boulders I believe we would hold ourselves to the same standard, and want to make different sized boulders for each and the roll occur when the boulder is generated. A nice thing for sure and on our list. Not quite a priority though and probably wont' make the near future.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Extend the new lime mechanics to all boulders

Postby Potjeh » Fri Jul 11, 2014 9:37 pm

Cool news. And yeah, I'd hardly consider it important, I just thought it'd fit well in the professions update.
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