Thread & Needle

Forum for suggesting changes to Salem.

Thread & Needle

Postby xsarfax » Thu May 26, 2016 2:34 pm

So, we know, to have mostly 0 diff, need to have like 800points on T&T proof.
So, some ppl can stop at 800 point, cous its not worth do more.
Maybe add some close to "diff" like hmmm "perfection". And after 1000 points, every 50 points give you chance(or just 100%) for add 1 point of "perfection" to cloth.
What this will give ? Like "diff" every 1 point give 1% more chance for sloting.
So with 2000 points in T&T, you should have 100% chance for slot every artifact -
ex. bear paw with 0 diff cloth give 80% chance. When someone have 2000 points, so (2000-1000)/50=20, so 20% more chances... 80*20=100%

Why even thinking about including this ? Its can be "simply" challenge and will allow to have 100% slotting chance.
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Re: Thread & Needle

Postby Kandarim » Thu May 26, 2016 2:41 pm

The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.
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Re: Thread & Needle

Postby riolic » Thu May 26, 2016 7:48 pm

Kandarim wrote:The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Yes for the delicous tears
:cry: :cry:
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:cry: :cry:
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Re: Thread & Needle

Postby Goldenx » Thu May 26, 2016 7:58 pm

riolic wrote:
Kandarim wrote:The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Yes for the delicous tears
:cry: :cry:
Image
:cry: :cry:

This is just pain for my eyes
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Re: Thread & Needle

Postby Lihz » Thu May 26, 2016 11:47 pm

Goldenx wrote:
riolic wrote:
Kandarim wrote:The whole point of the current slotting system with difficulties on both clothing and artifacts is to make it impossible to have 100% slotting chances.

Why? For tears, of course.

Yes for the delicous tears
:cry: :cry:
Image
:cry: :cry:

This is just pain for my eyes


Could be - just could be - that he wants an all-round set, with different clothes giving to various stats.

But i agree.

My eyes are now nothing-more than a supermassive black star...

**burn the witch**
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Re: Thread & Needle

Postby Silverfish » Fri May 27, 2016 2:39 am

The first perfected skill will change Salem forever... Salem needs to be rusty and imperfect, we need broken boards, rags, worn blades and tons of useless crap we make to gain some progress. Everything here is made in - lets say - asymptotic way to some maximum that u never reach. So why that one thing should be different?
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Re: Thread & Needle

Postby Champie » Fri May 27, 2016 8:34 am

Lihz wrote:Could be - just could be - that he wants an all-round set, with different clothes giving to various stats.


I can only take you so far with this. Good luck on your journey...
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Re: Thread & Needle

Postby Thor » Fri May 27, 2016 8:52 am

Ow, prob was indeed the bear paw that broke
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Re: Thread & Needle

Postby Argentis » Fri May 27, 2016 9:13 am

But if you add a chance to get 1 more slot when crafting new clothes while keeping the impossible 100% slotting chance then there would be even more tear because you would want those perfect clothing with 1 more slots. Keep them ridiculously low for highly proficient folks and impossible for non proficient.
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Re: Thread & Needle

Postby DarkNacht » Fri May 27, 2016 10:05 am

Every 1000 T&N should give 1% chance of 1 extra slot.
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