Trading System

Forum for suggesting changes to Salem.

Trading System

Postby Nsuidara » Sat Jun 13, 2015 5:01 pm

I can not describe in English well but I will try to explain what I mean :)

Super advertiser would be adding a system of "what the player is sold" as is forum, only to be in the game.
I do not mean that the player traded to by the system, but looking for people who are currently selling - then PM in the game and drive home in the city market after the barrel.
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Trading System

Postby Wikiultra » Sat Jun 13, 2015 8:13 pm

So you are saying a system where I (the buyer) can search for someone selling, say, 60% AEther butchers knife, and then message them directly?
Wikiultra
 
Posts: 30
Joined: Tue May 26, 2015 4:13 pm

Re: Trading System

Postby TotalyMeow » Sun Jun 14, 2015 1:15 am

Linking some of the subforums such as trade and P&P to the game is something we want to do, and one of the reasons we made the decision to allow multi-accounting on the forums was just in case we were able to one day do this. But it's a very difficult thing to implement and it'll probably be awhile before we can even look at the idea again.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Trading System

Postby Nsuidara » Tue Jun 16, 2015 1:34 pm

TotalyMeow wrote:Linking some of the subforums such as trade and P&P to the game is something we want to do, and one of the reasons we made the decision to allow multi-accounting on the forums was just in case we were able to one day do this. But it's a very difficult thing to implement and it'll probably be awhile before we can even look at the idea again.

Sorry for what i say, stop lie
I am a programmer by profession, really it is not that difficult ...

you always say... " But it's a very difficult thing to implement" ... where I do not see nothing difficult... dont uderstand what is " very difficult" >_>
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Trading System

Postby trungdle » Tue Jun 16, 2015 2:05 pm

Maybe it's because of the complexity?

To solve is one thing, to solve once and for all maybe another thing. I think Meow means it will take time to develop a full and workable plan for that type of implementation.
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: Trading System

Postby Nsuidara » Tue Jun 16, 2015 3:22 pm

trungdle wrote:Maybe it's because of the complexity?

To solve is one thing, to solve once and for all maybe another thing. I think Meow means it will take time to develop a full and workable plan for that type of implementation.

He wrote the implementation is very difficult, and it is not true I carried something similar but in Ultima Online. Only the server had other ideas than salem.
It is better to say that they have other priorities or something similar, than say that something is hard to do...
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Trading System

Postby trungdle » Tue Jun 16, 2015 3:29 pm

I know not about programming so I can't argue with that. But I believe there is a reason for that.
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: Trading System

Postby jophbot » Tue Jun 16, 2015 3:31 pm

Rearranging priorities to fit an unscheduled development is difficult, if you think about it. No need to think so one dimensionally :P
jophbot
 
Posts: 170
Joined: Tue Jun 11, 2013 4:26 pm

Re: Trading System

Postby Nsuidara » Tue Jun 16, 2015 4:27 pm

jophbot wrote:Rearranging priorities to fit an unscheduled development is difficult, if you think about it. No need to think so one dimensionally :P


and this is arguments, not "very difficult implement" ...
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Trading System

Postby Procne » Tue Jun 16, 2015 4:31 pm

Nsuidara wrote:
trungdle wrote:Maybe it's because of the complexity?

To solve is one thing, to solve once and for all maybe another thing. I think Meow means it will take time to develop a full and workable plan for that type of implementation.

He wrote the implementation is very difficult, and it is not true I carried something similar but in Ultima Online. Only the server had other ideas than salem.
It is better to say that they have other priorities or something similar, than say that something is hard to do...

And what forum software was used? And how did it work exactly? Or did you just add an internet browser into the game client?
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 2 guests