We can change the full and fed up debuff into something nicer: If your full and fed up debuff is gone for x amount of time you will feel hungry. The longer the debuff the longer the time before you become hungry. Hungry can act as the current diseases: goes up overtime and if it reach 100% you will be KO, timer reset, goes up again if you don't eat. The third time, you are killed. but no side effect while under it.
Same thing with thirst.
Why would we do that?
-ram up the survival aspect. (without being annoying)
-encourage noob to glutton more. First when I play I care more about studying and was lazy so I didn't glutton much.
-encourage bigger glutton section and proper planing.
-give the a habit of not afking.
-worm filter
![Trollface ¦]](./images/smilies/troll.gif)
You thought I quit.