Save our clicks! (And server event traffic too)

Forum for suggesting changes to Salem.

Save our clicks! (And server event traffic too)

Postby LOMS » Sun Nov 16, 2014 6:33 am

To save our clicks, developers can do following:
Add context menu option to quick fill smelters with required amount of coal from your inventory.
Add context menu option to quick fill fireplaces, ovens and smokers with required amount of branches/woodblocks from your inventory.
Add context menu option to prepare fields with required amount of humus from your inventory.
Make "shift"-planting for pots! - DONE!
Make shift-filling for water buckets. After bucket is filled(or is emtied) - automaticly get new empty (or filled with same liquid) bucket under cursor.

Say No more clicks for the Click-God!

Added:
Allow us to open gates, while we riding a horse! Screw unmounting!
Allow us to swap items in equipment slots with items under cursor!

Added:
Flask should have "drink" option in inventory, but when you select it - flask should automatically replace item in your left hand before your character starts to drink.

Added:
Unsplitted cabbage should provide same amount of fuel for compost bins and coops as if it was splitted! At this moment single cabbage provides 3 fuel in 1 click, and spltted cabbage provides from 2.5 to 5.5 fuel, but in 2-8 clicks (!!11oneone).
Same for turkeys, dead wild turkeys should provide at least 7 fuel instead of 5, dead domesticated turkeys should provide at least 10 fuel instead of 5 (amount of fuel for corresponding plucked ones).
- developers said that it's intended to be so. "splitted material rot better then unsplitted" or something like that.
Last edited by LOMS on Wed Jul 29, 2015 2:38 am, edited 7 times in total.
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: Save our clicks! (And server event traffic too)

Postby Judaism » Mon Nov 17, 2014 1:53 pm

Would be quite cool.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Save our clicks! (And server event traffic too)

Postby LOMS » Thu Nov 27, 2014 9:24 am

Allow us to open gates, while we riding a horse! Screw unmounting!
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: Save our clicks! (And server event traffic too)

Postby NordErdTod » Thu Nov 27, 2014 8:09 pm

Let us fill barres via clicking on a well! It is even logical - there already is a bucket on a well, why should we pour water from a bucket into a bucket to pour it into barrel? Make the process 10 times longer, but save our clicks! = )
User avatar
NordErdTod
 
Posts: 195
Joined: Sun Oct 12, 2014 10:52 pm
Location: Ukraine

Re: Save our clicks! (And server event traffic too)

Postby Nektaris » Thu Nov 27, 2014 10:58 pm

I think they will implement all those things in the official client when it's ready.
oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
User avatar
Nektaris
 
Posts: 781
Joined: Fri Dec 21, 2012 12:51 pm

Re: Save our clicks! (And server event traffic too)

Postby LOMS » Fri Nov 28, 2014 12:44 pm

Nektaris wrote:I think they will implement all those things in the official client when it's ready.

It's not a client-side mechanics.
You know, your client doesn't send an additional message "take another humus from inventory" when you preparing your fields, shift-clicking on them with humus under your cursor. When you shift-click with item on something, your client sends same item-interact message, but with special flag (caused by pressing shift-key), and server takes a corresponding item under your cursor (if shift-clicking is implemented for item or group).
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: Save our clicks! (And server event traffic too)

Postby Lord_Avu » Fri Nov 28, 2014 3:44 pm

Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.
Lord_Avu
 
Posts: 112
Joined: Sat Oct 25, 2014 8:15 pm

Re: Save our clicks! (And server event traffic too)

Postby LOMS » Fri Nov 28, 2014 4:20 pm

Lord_Avu wrote:Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

This is server-side fix too. Added to op.
User avatar
LOMS
 
Posts: 568
Joined: Wed Aug 01, 2012 3:09 am
Location: Mordor, Russia

Re: Save our clicks! (And server event traffic too)

Postby Yes » Fri Nov 28, 2014 4:29 pm

LOMS wrote:
Lord_Avu wrote:Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

This is server-side fix too. Added to op.

Pick the equipped item and then put it in the slot of the item you want to equip. It's the same amount of clicks.
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
User avatar
Yes
 
Posts: 796
Joined: Sat Nov 10, 2012 9:53 pm

Re: Save our clicks! (And server event traffic too)

Postby MagicManICT » Fri Nov 28, 2014 4:57 pm

LOMS wrote:
Lord_Avu wrote:Might be a latikai only thing bt why oh god why can't I swap equiped tools without taking the equiped one out first? You can swap them in belt no problem but not the one equiped.

This is server-side fix too. Added to op.


Rule of thumb: 90% of the processing time is spent on 10% of the code. Optimization on the other 90% should be ignored unless performance is really horrible. In other words, this really won't fix any problems unless there is a problem.

Still, if there's a bug in the way it works, the bugs should get fixed. If it will save the player a number of clicks, it should probably be implemented. After all, computer processors don't suffer repetitive action injuries like the human body. (you can abuse the hardware with overclocking, overheating, etc, but it's not really the same thing.)
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 4 guests