Field Tweak

Forum for suggesting changes to Salem.

Re: Field Tweak

Postby Darwoth » Thu May 30, 2013 4:13 pm

the last thing the game needs is anything to make an aspect of it more tedious/less rewarding which is what this would do, if people want to spend 6 hours on each field liming them to 3k let them.
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Re: Field Tweak

Postby colesie » Thu May 30, 2013 6:13 pm

The point is to make it less tedious. If you want to power it to 100 then coal it. It saves you having to drop 3k lime into your field.
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Re: Field Tweak

Postby Darwoth » Thu May 30, 2013 10:10 pm

if i was going to waste time dropping 6 hours of lime on my field (PER field) it would be to maximize my humus returns not because i want to "power it to 100" with coal :lol:

which is what this post is really about to begin with. ***** up the farming system more because you have no/wasted all of your humus and want the returns of others to be **** to compensate.


it takes 6 hours per field teleporting lime to get to 3k+ plenty, i dont see a problem (other than it should not take 6 hours to reach 3k plenty, but that a different context and issue)
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Re: Field Tweak

Postby colesie » Thu May 30, 2013 10:13 pm

Plenty would increase as crop tier increased which is what I mean about not needing to drop the 3k lime
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Re: Field Tweak

Postby Darwoth » Thu May 30, 2013 10:19 pm

pretty sure i wont have the option of levelling my fields to 3k plenty then (not that i ever take them to more than 1500 - 2k), which means the only thing your post does is remove options on how to play.

no thanks.
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Re: Field Tweak

Postby Darwoth » Thu May 30, 2013 10:25 pm

and as an aside i currently have a few fields going that are at 400% speed with coal, so in retrospect "coaling to 100" (i assume you mean 200) is **** as well in comparison to current mechanics.
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Re: Field Tweak

Postby colesie » Thu May 30, 2013 10:29 pm

100% influence bar in whichever crop you're harvesting
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Re: Field Tweak

Postby Dallane » Fri May 31, 2013 12:42 am

So darwoth enjoys punishing himself. cool!
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