Leveling Land under Stake Claim

Forum for suggesting changes to Salem.

Re: Leveling Land under Stake Claim

Postby MagicManICT » Tue Apr 02, 2013 3:45 pm

Being a permanent structure, I also say "No" to leveling the tile it is on. However, there is no reason that the tiles adjacent (the surrounding eight) can't be changed.
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Re: Leveling Land under Stake Claim

Postby Mienja » Tue Apr 02, 2013 11:18 pm

Hopefully you haven't increased it over 200 silver or something. Just kill a bunch of crickets...save up...go buy new writ and rip out the old sucker once yur ready. I've had to do it once and it only takes a few minutes killin crickets to get 'er done.
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Re: Leveling Land under Stake Claim

Postby Hans_Lemurson » Wed Apr 03, 2013 2:39 am

Dallane wrote:
Hans_Lemurson wrote:I was very careful attempting to flatten the terrain around where I placed my claim-stone, yet I managed to miss a spot. The 4 vertexes around the tile that the claimstone is on are all level, but an adjacent tile has a slight bump in it that I cannot eliminate. because there is "no clearance".


Plan things out better

>Implying that I took no reasonable precautions
>Implying that it is possible to know things prior to any experience or exposure
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Re: Leveling Land under Stake Claim

Postby Dallane » Wed Apr 03, 2013 2:53 am

Hans_Lemurson wrote:
Dallane wrote:
Hans_Lemurson wrote:I was very careful attempting to flatten the terrain around where I placed my claim-stone, yet I managed to miss a spot. The 4 vertexes around the tile that the claimstone is on are all level, but an adjacent tile has a slight bump in it that I cannot eliminate. because there is "no clearance".


Plan things out better

>Implying that I took no reasonable precautions
>Implying that it is possible to know things prior to any experience or exposure


>implying implications
>he didn't plan his base before or after flattening it.
>he didn't read the wiki or ask questions
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Re: Leveling Land under Stake Claim

Postby Sian » Wed Apr 03, 2013 5:11 am

Dallane wrote:
Hans_Lemurson wrote:
Dallane wrote:
Plan things out better

>Implying that I took no reasonable precautions
>Implying that it is possible to know things prior to any experience or exposure


>implying implications
>he didn't plan his base before or after flattening it.
>he didn't read the wiki or ask questions


>implying the wiki should be excepted to replace in-game documentation, AND that the wiki is perfect
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Re: Leveling Land under Stake Claim

Postby Ass_Kraken » Wed Apr 03, 2013 6:01 am

Sian wrote:
Dallane wrote:>implying implications
>he didn't plan his base before or after flattening it.
>he didn't read the wiki or ask questions


>implying the wiki should be excepted to replace in-game documentation, AND that the wiki is perfect

>Implying there is any in-game documentation
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Re: Leveling Land under Stake Claim

Postby Sian » Wed Apr 03, 2013 7:17 am

Ass_Kraken wrote:
Sian wrote:
Dallane wrote:>implying implications
>he didn't plan his base before or after flattening it.
>he didn't read the wiki or ask questions


>implying the wiki should be excepted to replace in-game documentation, AND that the wiki is perfect

>Implying there is any in-game documentation


Exactly! ... there aren't much of a in-game documentation, hence people shouldn't be expected to know such things
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Re: Leveling Land under Stake Claim

Postby Ass_Kraken » Wed Apr 03, 2013 7:30 am

Sian wrote:
Ass_Kraken wrote:>Implying there is any in-game documentation


Exactly! ... there aren't much of a in-game documentation, hence people shouldn't be expected to know such things

>Implying I can take a post seriously that doesn't imply anything
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Re: Leveling Land under Stake Claim

Postby Gauteamus » Wed Apr 03, 2013 1:32 pm

I do not see any real arguments opposing the OP suggestion in this thread, not even caring to mention the trollish "Plan Better" (damn).

Limited base redesign should be possible, at least as long as the siege mechanics are changing monthly, and I would say it also should be possible if we reach a state where the mechanics are set in stone. MagicMan: yes, care free levelling under claim stones would make an exception to the rule for permanent buildings, but the claim stone already enjoy exceptional mechanics, setting it aside from houses and walls. A quick "reality check" also confirms that is it far easier to just flip a standing stone over, dig underneath it, and raise it up again, than it is to perform the corresponding action for, say, a house.

I, of course, love the mechanic of no refunds/resizing of the claims themselves, but I cannot see the OP as "catering to the newbs/those unwilling to read up on the wiki".
As a player well aware of the rules for leveling under buildings, I could still see myself frequently running into wanting to optimize the defence of a mine or a complex village layout. If I have to raze a series of wall segments or an entire industry area, that is the prize I pay for a better defence/more efficient structure, but with the potential cost of rebuilding a claim, the simple lack of ability to terraform, that can be the sole catastrophic glitch that makes a design fail, feels more like a UI flaw that an interesting balancing mechanic.

Interesting mechanics presents the player with hard choices, but in many cases, the inabilty to terraform under claims simply (realistically, under a common players economic situation) removes interesting choices completely.
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