Market Stalls

Forum for suggesting changes to Salem.

Re: Market Stalls

Postby MagicManICT » Mon Sep 17, 2012 10:25 pm

Been playing around with it the last few days (someone mentioned checking out their crafting system), but I was thinking explicitly of EVE where you don't have that kind of artificial trade system. With a system like in Mabinogi, there's no incentive for the players to PvP each other (at least that I can see so far).
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Re: Market Stalls

Postby Shoi » Tue Sep 18, 2012 1:12 am

I kinda see it as say for example, the Savage Charm sells 35 at the vendor in Boston, but if you go to port there is a chance at another city it could sell for more, say 50, to another NPC vendor kinda of idea. And PvP could be allowed on the ships possibly? So there is still the risk of others trying to steal from you and when you get to port of the next city you might have to walk a ways on top of the ship ride.
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Re: Market Stalls

Postby MagicManICT » Tue Sep 18, 2012 2:18 am

Shoi wrote:I kinda see it as say for example, the Savage Charm sells 35 at the vendor in Boston, but if you go to port there is a chance at another city it could sell for more, say 50, to another NPC vendor kinda of idea.


Bad, bad, bad idea. I'm of the opinion that giving away silver for these sorts of things is already a bad idea. Don't make certain ports buy them for more.
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Re: Market Stalls

Postby Shoi » Tue Sep 18, 2012 2:20 am

MagicManICT wrote:
Shoi wrote:I kinda see it as say for example, the Savage Charm sells 35 at the vendor in Boston, but if you go to port there is a chance at another city it could sell for more, say 50, to another NPC vendor kinda of idea.


Bad, bad, bad idea. I'm of the opinion that giving away silver for these sorts of things is already a bad idea. Don't make certain ports buy them for more.


The rates could change at any time though so, you could have a loss in profit if your not fast enough. But that's the idea, I didn't really think of that it just kinda popped in my head, but I see were you're coming from. Maybe only certain ports buy certain products of sorts. Just kinda throwing ideas out there :P
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Re: Market Stalls

Postby baronbowden » Tue Sep 18, 2012 3:29 am

You still need some sort of silver input MM... if not charms and crickets you feel just furs and soap or take soap out too?

I am actually super curious!
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Re: Market Stalls

Postby Taipion » Tue Mar 12, 2013 3:49 pm

(Sorry I did not read ever post! This might have been said already. :D)



Looks like someone said: "Hey, let*s do real player trading, barrels just don't cut it, but no auction house, because [insert reason here] so what can we do?!"



The current system as it is, is a stillborn, no chance to fix it in any way to make it viable.

Why? Just think of how many player you would like to have, and how many stalls you would need for that.
Any fix that would make it actually work, would turn it more or less into an auction house, or render it absolutely impossible to browse it.



"How to fix it?" or "What other system should there be?" are actually the wrong questions to start with.

First, should Boston be a large scale trade hub at all?
Is such a easy and risk free way to obtain all kinds of goods and currency intended?

If yes, then one needs to ask: "Should it be as convenient as possible, or is it intended to hinder the player and the trading business in some way? (You just might want to not make it too easy...)

If it should be convenient, there's pretty much no way around a auction house.

If it should be "challenging", then well, add a HUGE district to Boston and add one stalls per account...



Which way do you prefer?! :D
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Re: Market Stalls

Postby iamah » Tue Mar 12, 2013 7:27 pm

I played Spiral Knights before and after the Auction House, things got much cheaper

http://wiki.spiralknights.com/Auction_House
You had to choose the auction length, taxes follow... you pay a fee to expose your product, to avoid players fast pulling out their products in reaction to price fluctuation... if you product was sold you got the fee price back and a percentage of the transaction was for the House...

It helps new players get cheaper stuff from older players competing to sell, but also makes the profit margins pretty tight unless it's a really rare product
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Re: Market Stalls

Postby Scilly_guy » Tue Mar 12, 2013 8:36 pm

I'd just like to explain the difference between an Auction House and Market Place. In an auction people bid on items competing against each other to buy an item, in a normal auction you start at the lowest price the seller will accept (the reserve) and people bid higher, this provides the best price for the buyers. In a Dutch auction you start at a ridiculously high price and it keeps falling until someone thinks someone else will buy it and so they buy it first, this gets the best price for the seller. In a market place, the prices are set by the seller and that is that.

The way it is at the minute we have market stalls which cost rent and charge tax, hawkers who stand around trying to sell things to people passing, and the forums which are used by those that know how useful they are is to arrange sales and auctions.

If a market place AND auction house were implemented in game, it would only move what is currently free trade on the forums to taxed, more widely used trade built into the game. It would provide another silver sink and make things "easier", which isn't necessarily a good thing IMO.
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