Boston Goods Rotation

Forum for suggesting changes to Salem.

Boston Goods Rotation

Postby Etherdrifter » Fri Feb 01, 2013 7:27 pm

Just a thought. An set of boston stall sellable goods that change daily.

Each day a different item is randomly selected from a list, the price is set from this list.

It's an extra way to make silver and introduce a little variance in market values.
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Re: Boston Goods Rotation

Postby thearosen » Fri Feb 01, 2013 8:17 pm

I actually like this this. +1
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Re: Boston Goods Rotation

Postby Dallane » Fri Feb 01, 2013 11:05 pm

that would be really nice
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Re: Boston Goods Rotation

Postby Netr0 » Sun Feb 03, 2013 4:27 am

Think of it like "Trade ship from England (or another nation) bringing difference goods"
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Re: Boston Goods Rotation

Postby dreadlus » Sun Feb 03, 2013 3:21 pm

Nice! Could help increase the number of people visiting Boston daily, and also introduce some variety to the NPC stalls.
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Re: Boston Goods Rotation

Postby valv » Thu Feb 07, 2013 12:40 pm

I like it a lot.


Perhaps players could post a bounty for the goods they are looking to buy. The player inputs the silver and clicks the item they want and sets a quantity.

After another player delivers the item to that stall, the transaction is completed via bank and post office and the item is removed from the list.

I guess this is the opposite of the player-run selling stall. It would really get the economy moving!
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Re: Boston Goods Rotation

Postby thearosen » Thu Feb 07, 2013 4:56 pm

Valv, I would have to find it but they already plan/planned to implement that at some point. Was brought up when stalls were first introduced :P I'm sure a mod can find a link to the idea if you want.
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Re: Boston Goods Rotation

Postby MagicManICT » Thu Feb 07, 2013 5:19 pm

Search announcements for the thread that introduced trade stalls. Jorb himself stated they want to add the ability to buy goods to player ran stalls at some point in the future. Due to the way they worked in HnH and the way purity and alchemical properties work here, it'd take some recoding as it doesn't translate easily.
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