by ImpalerWrG » Sat Dec 15, 2012 12:58 pm
No one should be concerned with Balance if the underlying Gluttony mechanic is not Fun and in my opinion it ain't. Maybe it's past the point of no-return in the development process and Paradox is going to make the Devs kick the game out the door on schedule regardless of if its done or not, but that is not the standard we have come to expect and I think everyone wants the game to work and I think the Devs are willing to keep experimenting with things until they get it right as they how done with the Inspiration system.
To start off with I would get rid of this "Click fast and Pray" high pressure Interface, you have people accumulating these food reserves and then going into Gluttony mode praying that they aren't going waste all the food involved by running out before they hit a stat. It's just a terrible interaction, lots of potential losses on the players part with virtually no control other then to abort half way though and guarantee a loss. And their is just way too much on the screen whizzing around, your humor bars growing and shrinking, Alchemical ratio graph things that are gone in a flash, its like I'm playing a slot machine. If this was "Salem the Casino Gambling MMO" that would be fine but it's not, its Salem the Crafting MMO and Gluttony should have a pace more like the methodical calm and strategic mood of Inspirationals.