Salem the Game - The Offline Single Player Experience

Forum for suggesting changes to Salem.

Re: Salem the Game - The Offline Single Player Experience

Postby Rifmaster » Wed Nov 12, 2014 2:06 pm

I think a single player Salem should be made one day.
Titled Boring Salem -the ***** experience-
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Re: Salem the Game - The Offline Single Player Experience

Postby Dallane » Wed Nov 12, 2014 3:18 pm

Gnucifer wrote:I completely agree with Taruden...
I've been playing Salem for over a year, and suffered quite a few of those previously mentioned "setbacks". Murdered alts, broken walls, emptied cookie-jars - and as so many other people, I also went back to learning "Childish Things" once again after the big reset+servermerge...
I love the eternally growing feeling of being less and less secure on your swiss-armyknife-char, biling up alts trying to make the main character obsolete in case something bad happens to him/her. - I love the eternal 'having to test the integrity of my defenses'.
What I also love, though, is letting my Obsessive Compulsive Disorder have its way with the algorithms that the purity system is built up around, ever testing and optimizing the results of your labor. If this game existed in a player-versus-environment edition, I would surely buy it, spending more money on Salem than I probably otherwise ever will, due to the insecurity of actually keeping your investment - and keep the solo-version as a band-aid for WHEN things (inevitably) do go wrong in the online game.
I dont think it would have a negative impact on the sale in the store at all - quite contrary. I think you would encourage more people to actually open their wallets for the first time to buy DLC (whereafter it's alot easier and more tempting, as you already 'sold your soul once' you might as well pimp the online account a bit too), besides giving paying customers the patience to not quit the game immediately after the 1st raid against them.

Only "bad" thing I see coming from it, is giving the thugs in game more competition, as people will have a chance to learn the basics, and strategize their approach to the harsh world of Salem while the thugs ain't lookin' ¦]


Thank god people like you aren't in power to make stupid ***** retarded decisions in the game.

And if you aren't willing to put the time into the game like the "thugs" then you will NEVER be as good as them. Take your tears walking.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem the Game - The Offline Single Player Experience

Postby DarkNacht » Wed Nov 12, 2014 9:12 pm

Gnucifer wrote:
I completely agree with Taruden...
I've been playing Salem for over a year, and suffered quite a few of those previously mentioned "setbacks". Murdered alts, broken walls, emptied cookie-jars - and as so many other people, I also went back to learning "Childish Things" once again after the big reset+servermerge...
I love the eternally growing feeling of being less and less secure on your swiss-armyknife-char, biling up alts trying to make the main character obsolete in case something bad happens to him/her. - I love the eternal 'having to test the integrity of my defenses'.
What I also love, though, is letting my Obsessive Compulsive Disorder have its way with the algorithms that the purity system is built up around, ever testing and optimizing the results of your labor. If this game existed in a player-versus-environment edition, I would surely buy it, spending more money on Salem than I probably otherwise ever will, due to the insecurity of actually keeping your investment - and keep the solo-version as a band-aid for WHEN things (inevitably) do go wrong in the online game.
I dont think it would have a negative impact on the sale in the store at all - quite contrary. I think you would encourage more people to actually open their wallets for the first time to buy DLC (whereafter it's alot easier and more tempting, as you already 'sold your soul once' you might as well pimp the online account a bit too), besides giving paying customers the patience to not quit the game immediately after the 1st raid against them.

Only "bad" thing I see coming from it, is giving the thugs in game more competition, as people will have a chance to learn the basics, and strategize their approach to the harsh world of Salem while the thugs ain't lookin' ¦]
It would probably cost more to develop a single player version of Salem then they would make in sales so that is not likely to ever happen. Also if you need a single player version of the game to practice on you should probably just stop settling next to Prov or raider towns, its not hard to find a nice secluded place where you will have plenty of time to practice before someone shows up to raid/kill you, also build defenses.
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Re: Salem the Game - The Offline Single Player Experience

Postby Dallane » Thu Nov 13, 2014 12:13 am

Salem is already basically a single player game lol
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem the Game - The Offline Single Player Experience

Postby Ass_Kraken » Fri Nov 14, 2014 12:34 am

Taruden wrote:I've played Salem on and off since 2012 and love the game mechanics. The game is well ahead of its time for a solid and very fun crafting game. Unfortunately this is squandered with Free to Play and MMO. The game starts to lose its charm when you've lost your 3rd or 4th wood drying pile to passersby. As much as I would love for an online cooperative crafting game to work, it doesn't and probably never will. With every Free to Play game it seems necessary to entice people to join with the prospects of attacking others with the "awesome power you can attain". Sadly that means that PVP in general means the cooperation goes out the window. There is no system strong enough to keep a player on his last day of play from using his power to cause havok and then never log in again.

I would gladly pay mainstream game prices for a single player experience of this truly awesome crafting sandbox. I would love to play at my own pace without care of the community that ruins every online sandbox game. Salem's strength is that nothing is wasted. You continue to build up and manage your land. The crafting in Salem feels like it has a purpose. Food has a purpose, farming has a purpose, killing creatures has a purpose. The fear of others adds to the game and greatly effects your decisions and that's great. This is not a discussion against perma-death. I actually have never been killed and have never needed to commit a crime. The game is fantastic the multi-player is not, and in my opinion not needed to enjoy the game. Just before the last wipe I had built my second base with every possible structure short of a brick house (Though I had the bricks and oiled boards ready, just needed to grind some more cricket bundles for glass). I maxed out my skills while playing peacefully single player in a multi-player world. The issue here is the time wasted due to general greifing or working on grief prevention. Single player still calls for walls and such to keep out the snakes, but snakes don't care if you have a triple wall and player defenses.

In the end all games need money to thrive and to provide reward for the hard work the developers put into the game. With online games the cost is increased for servers and future development. There is an inherent need for silver so you can pay for plots in order to make your stuff safer. If that is the hopeful business model to sell silver from the store then fine I guess I’ll move on and play something else. I can't feel cheated as I have enjoyed hours of this game without spending a cent. With the potential to lose everything I never will, and I'm certain that I'm not the only one that thinks and plays this way. But outside of the Free to Play model that the world seems to love paying for, this game has real merit. Let me buy a static copy of this game. (Preferably before the mushroom update and with Ender's Client built in. The game just isn't the same without the land leveling grid from the Ender Client.) I want to support this game, but not as an MMO. Although planned or pre-launch DLC normally makes me cringe, this game is good enough that I would consider buying that too after major patches.

Just something I hope the developers would consider to possibly expand the game marketing to those that would buy and enjoy an offline experience.

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Re: Salem the Game - The Offline Single Player Experience

Postby Dallane » Fri Nov 14, 2014 2:39 am

HAHAHAH
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem the Game - The Offline Single Player Experience

Postby Taruden » Mon Apr 11, 2022 11:00 pm

Dallane wrote:
Thank god people like you aren't in power to make stupid ***** retarded decisions in the game.

And if you aren't willing to put the time into the game like the "thugs" then you will NEVER be as good as them. Take your tears walking.


Didn't pay attention all those years ago. Didn't realize it was a moderator being a massive c*nt. Hope you are still wasting your **** stain of an existence being king of the rock in a garbage game.
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Re: Salem the Game - The Offline Single Player Experience

Postby pistolshrimp » Mon Apr 11, 2022 11:03 pm

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Re: Salem the Game - The Offline Single Player Experience

Postby Taipion » Tue Apr 12, 2022 2:08 pm

Everything, the necro and the level of saltiness and cluelessness about the game are top notch, even in the lands of salem!
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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Re: Salem the Game - The Offline Single Player Experience

Postby Dallane » Wed Aug 24, 2022 12:23 am

I should ban you for necroing this so hard lol.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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