Buff expiration

Forum for suggesting changes to Salem.

Buff expiration

Postby riolic » Sat May 14, 2016 6:47 am

My search-fu was not able to turn anything up on this topic:

When the tea buff expires because you got distracted by a cat video near the end of your buff timer, it's super frustrating.
I would love to see tea (And honey) shifted onto a similar sliding scale buff as Honey/Mushroom poisoning currently is, I think this is a much more enjoyable way for buffs to be handled. With the diminishing buffs you don't run into situations where you have to redrink a whole flask just because your bathroom break took 20 seconds longer then anticipated, or when you get distracted by a funny cat video, and absolutely have to tweet about it before returning to your Salem-ing.

I'd love to hear what anyone feels is positive about the all or nothing style buff we have currently!
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Re: Buff expiration

Postby Heffernan » Sat May 14, 2016 6:57 am

id love if the tea buff lasted 1-2h not 15minutes would make it more enjoyable and it doesnt break the game as u can already create unlimited tea free.
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Re: Buff expiration

Postby MaxPlanck » Sat May 14, 2016 11:46 am

Having it last longer would mess up the quaff and quenched as that would also need to be adjusted to balance out the numbers and then even then you still have inspiration potions and full and fed up potions which would also need to be changed to match the quaff and quenched changes.
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Re: Buff expiration

Postby riolic » Sun May 15, 2016 5:59 am

MaxPlanck wrote:Having it last longer would mess up the quaff and quenched as that would also need to be adjusted to balance out the numbers and then even then you still have inspiration potions and full and fed up potions which would also need to be changed to match the quaff and quenched changes.


I'm not talking about just lasting longer, I'm talking about a system like honey where the max effect is achieved after approx 10 sips, and the bonuses slowly slip away over the duration of the timer (Doesn't necessarily need to share the same 4h 11m timer as honey/mushroom poison) a 1.5~ hour timer would still match the overall ratio op Q&Q in to biles regenerated if the strength of the buff at max remained the same while being a little more forgiving on non-focused play
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Re: Buff expiration

Postby Argentis » Sun May 15, 2016 4:24 pm

I'm pretty sure it could be modeled so the current amount of QQ need to have constant tea buff would be the same as the QQ needed to hold the tea buff at highest level with that mechanic. Personally I think it's a good idea and if someone wants to do the math; feel free.
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Re: Buff expiration

Postby Taipion » Sun May 15, 2016 5:04 pm

riolic wrote:When the tea buff expires because you got distracted by a cat video near the end of your buff timer, it's super frustrating.
I would love to see tea (And honey) shifted onto a similar sliding scale buff as Honey/Mushroom poisoning currently is, I think this is a much more enjoyable way for buffs to be handled.


Well, first off, Latikais client has timers with sound alarms, it is hard to miss and lose a buff when you are at the computer and listening.
But yea I do manage to lose a buff, too, from time to time, especially when I use more than one char at once.

JC added tea to promote his new QnQ debuff which in turn has the sole purpose of "encouraging" people to do gluttony.

Now, from his point of view, you'd want people to drink, and if that can be achieved by making the buff more convenient, I'd say it's a win:win for everyone.

For my part, I rarely ever use tea nowadays, normal food is just more convenient in most situations and requires little to no work.
For dumping lots of inspiration, I use 80%+ baguettes, there really is nothing else I'd use at that point, and tea would help very little here in comparison to the work you have to keep the buff up, not to speak of that you'd need to drink 1L right away to make it do anything.

And it's similar for most things for me, the only situations where I use tea, are longer sessions of work like mining or sifting a lot at once, or creating&tending many fields.
It just makes little sense for me to use tea for something that only takes less than 30 minutes.

Balancing this towards convenience, to encourage people to drink more (tea)... is kinda difficult.

If you had it work like shroom poisoning, you'd still need to drink 1L to get it started and then once every 15 minutes to keep it up, whereas you would actually be only at 90-95% on average while still using exactly as much tea as with the current mechanic.
If you drank just one sip every 15 minutes you'd never get to more than 15% of the buffs strenght whereas with the current system you can drink 2-3 sips at the start and then go on once every 15 minutes and you will reach full buff strength.
So this is not going to work.

Another option would be, give tea the full effect strength always, means you drink tea you get full buff strength instantly,
and then every consecutive sip adds up duration. (to a max of 10 sips = 150 minutes, or whatever number looks good)
This would take away all the "challenge" at the use of tea and add a very generous ammount of convenience.
The effect is, that when using tea, you probably need to use less total sips, but you will use it far more frequently as it's so convenient. I'd dare to say everyone would always use tea if it worked like that.
If I were JC, I'd try this out for a few weeks and see if people actually drink more in total with this, and if not, revert to the old (current) system.
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Re: Buff expiration

Postby Lansett » Fri May 20, 2016 10:25 pm

I'd like a system similar to honey too. I'm tired of relying on a timer.
And if it matters, in the real worl tea effects (like alcohol's) disappear gradually.
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