Waterworks

Forum for suggesting changes to Salem.

Waterworks

Postby Strakknuva225 » Sun Mar 13, 2016 8:01 pm

With plenty of rivers around, why not utilize them?
For example, building a lumbermill in the same vain as the windmills. Store a bunch of trees and they'll be turned into planks on mass. Naturally a building like that would be quite expensive to make, requiring you to be your own lumbermill for a time being. In addition, you could build your own bridges and the lenght of the bridge would determine how expensive it would be to make, (i.e 1 square of lenght will cost 30 stone and 10 dry boards or something)

Aswell, how about the idea of being able to connect rivers together? I'm sure some of you've walked past a lake with a river not too far away, wondering why it isn't connected. Canals need to be dug out (obviously) and a sandbag barrier needs to be constructed to hold off the current until the canal has been finished to the pilgrim's desire. Then the sandbags would need to be blown up, or the pilgrim could risk opening the canal by hand and risk getting swept away by the current.
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Re: Waterworks

Postby jcwilk » Mon Mar 14, 2016 2:46 am

I'd love canals as well, there was some talk about adding water a few weeks ago but the danger was that it would be too easy to grief the land around people with no way to remedy it.

However, if the canal was a sort of building that could be destroyed it seems like that would remedy it. I imagine this would not be very easy to code up on the server but sure would be useful for investing in the area around you.
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Re: Waterworks

Postby reeper_aut » Wed Mar 16, 2016 11:25 pm

there was a discussion about bridges some time back.
that's why there are lilypad leaves now. if i remember correctly.
though it would be nice if you could use water both ways, with boat/canoe AND on foot.

problem with a watermill would be, that you can't really protect it, since you can't build walls on water (or hardly can)
on the other hand, that would make it intersting, wouldn't it?

on another note.
when carts were implemented, jorb said they should be able to go over shallow water but they couldn't.
what's the plan on this?
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Re: Waterworks

Postby Fidgety » Thu Mar 17, 2016 12:47 am

I just came here as I wanted to see if ponds could be added. Its along the same lines as this thread though.
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