Differentiate between "Master Key Copy" and "Master Key"

Forum for suggesting changes to Salem.

Differentiate between "Master Key Copy" and "Master Key"

Postby heroicpillow » Fri Nov 23, 2012 3:46 am

Only the original master key can remove locks from their seating, so it makes sense to differentiate the keys in some way other than making sure to name them properly every time in order to prevent any confusion. One such example would be changing one of their textures to have a small difference.

A simple desaturation would suffice,
Image

Or change the original master key to have a star on it.
Image
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Re: Differentiate between "Master Key Copy" and "Master Key"

Postby Sevenless » Fri Nov 23, 2012 4:08 am

Is there supposed to be a functional difference? I wasn't under the impressions there was.

And if we're talking keys. Could we have slave keys automatically take on the name of the key they copied? It would save a lot of needless naming for bigger villages.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Differentiate between "Master Key Copy" and "Master Key"

Postby heroicpillow » Fri Nov 23, 2012 4:10 am

I'm pretty sure only the original master key can remove locks from doors. Unless i'm completely mistaken and can't figure out how to change the locks with my master key copy.
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Re: Differentiate between "Master Key Copy" and "Master Key"

Postby loftar » Fri Nov 23, 2012 5:28 am

There is, indeed, no difference between the original master key and any master copies of it.

You cannot remove locks; you can only replace them with new locks, and that is what requires a master key.
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