If you want to be taken seriously you really need to work on your English skills
I have no idea what you just said.
Rubberduckbandit wrote:If you want to be taken seriously you really need to work on your English skills
I have no idea what you just said.
Vexus wrote:/facepalm why did I not test this sooner.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Darn that sounds almost exactly like a mine.
I still fail to see the difference, except that you seem to want to build them wherever you'd like.
Move your base so it has a mine in it, that's what basically everyone did at some point.Vexus wrote:/facepalm why did I not test this sooner.
as far as I remember, scents behave identical to other objects in a house and simply spawn in the overworld where the house used to be.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:I think if we end up making the proposed change to Gluttony which includes the craving of random foods, that a cellar would be a very good idea. Cellars could contain special large storage shelves as a built in feature (or perhaps as a placeable one) that store only food or food ingredients. I'll have to mention this to John next I see him.
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