The Sacrificial Altar

Forum for suggesting changes to Salem.

Re: The Sacrificial Altar

Postby pingytalk » Tue Jul 28, 2015 1:14 am

Ah, alrighty then.

What if the upkeep was such it'd be very hard/impossible to live in?

As in, exponential upkeep. 1 scalp, 1 day. 2 days, 2 scalps. 3 days, 4 scalp. etc;
Resets every week or something. To stop a person from just destroying and rebuilding it, the exponential part could be tied to the claim instead of the altar.

Then it'd be impossible to use so a witch could live in the light, but it'd allow a group of witches to create a temporary safe-haven.

Uses:
1. If a daring group of witches wanted, they could create a temporary safe claim near Providence to trade at and prey on unsuspecting pilgrims.
2. A witch, or group of witches, intending to raid a town/claim could create a claim of their own to camp out safely to wait at until their fellows arrive or for tactical purposes during the raid. (such as storing loot or goading a scent)
3. I could foresee an interesting dynamic if a town decided to claim an area on the edge where the light meets the darkness for witches and pilgrims to co-exist.

Additional suggestion for balance: bile drain for witches should occur even when logged out in the light. Probably same for pilgrims. (tested it briefly, doesn't appear to occur while logged out atm)
Otherwise its totally possible for a witch with high enough biles to live in the light right now. Annoying, but possible.

The purpose of this structure would be to allow witches an immoveable, albeit temporary safe-haven.
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Re: The Sacrificial Altar

Postby Dallane » Tue Jul 28, 2015 1:18 am

Sounds terrible.
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Re: The Sacrificial Altar

Postby pingytalk » Tue Jul 28, 2015 1:22 am

Dallane wrote:Sounds terrible.


Mmk. Just an idea, wanted to see what others thought. I do agree it has a lot less uses if witches aren't meant to live in the Light, but I still kinda think it'd fill a niche the current system for stopping bile drain doesn't.
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Re: The Sacrificial Altar

Postby Dallane » Tue Jul 28, 2015 2:43 am

pingytalk wrote:
Dallane wrote:Sounds terrible.


Mmk. Just an idea, wanted to see what others thought. I do agree it has a lot less uses if witches aren't meant to live in the Light, but I still kinda think it'd fill a niche the current system for stopping bile drain doesn't.


You can already stop bile drain.
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Re: The Sacrificial Altar

Postby Rubberduckbandit » Tue Jul 28, 2015 3:09 am

This is why new players shouldn't post their retarded "ideas" half of the dumb **** you post is already in the game in some form, there already is a way to stop bile drain, witches, and pilgrims already coexist in many towns, it's called a church in darkness, and the rest of this sounds extremely stupid nobody in their right mind would raid on a witch either.
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Re: The Sacrificial Altar

Postby pingytalk » Tue Jul 28, 2015 7:27 am

Eh. I am new, but I did ask a friend who has played for quite a long time what he thought before posting this.

And yes, I'm well aware of the existing way of stopping bile drain. I just think its possible an alternative method based around a temporary, more efficient and immovable structure might provide witches more freedom.

Rubberduckbandit wrote:This is why new players shouldn't post their retarded "ideas" half of the dumb **** you post is already in the game in some form, there already is a way to stop bile drain, witches, and pilgrims already coexist in many towns, it's called a church in darkness, and the rest of this sounds extremely stupid nobody in their right mind would raid on a witch either.


You are right, a church in darkness would definitely allow pilgrims and witches to coexist. I'm not sure if a church causes nearby witches to drain biles. Hadn't looked into that. Anyway, still two other cases where it'd be useful. Plus, that is for pilgrims living in the Darkness, and I'm talking about Witches having a temporary safe-zone in the Light.

Your also right, no one in their right mind would raid on a witch *right now*. Raiding on a witch isn't practical or efficient; especially with bile drain. Ideally, though, a witch would be able to participate in raiding; right? Wouldn't having a person capable of doing a variety of unique offensive actions towards pilgrims (to be as vague as possible, regarding tracking + farms) provide a unique mechanic to a raiding party?

I think it should be more viable to raid on witches and while I agree with Dallane, witches shouldn't be living in the Light, it would be nice if they had a way to participate in more action that happens in the Light, rather than being mostly excluded.

(also, in an effort to avoid discussing the current system to stop bile drain, note that it doesn't last long enough for a witch to raid effectively. The crime debuff would KO the witch.)
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Re: The Sacrificial Altar

Postby Dallane » Tue Jul 28, 2015 2:06 pm

You really need to understand the system before you make a idea for it. There are quite a few inaccuracies in your last post.
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Re: The Sacrificial Altar

Postby Raistlin97 » Tue Jul 28, 2015 2:36 pm

pingytalk wrote:Yea, I know about the item that stops it. I mean a structure; like the church. Something more permanent and immovable that still requires upkeep. I always thought of the item for witches like the witch version of a torch is for pilgrims.

Torch is way easier to use. So, if a witch version of the church was made it'd make sense if it were a bit harder to use.


But torches don't affect Darkness damage, so why should antiTorches affect light damage?
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Re: The Sacrificial Altar

Postby TotalyMeow » Tue Jul 28, 2015 6:58 pm

Rubberduckbandit wrote:This is why new players shouldn't post their retarded "ideas" half of the dumb **** you post is already in the game in some form, there already is a way to stop bile drain, witches, and pilgrims already coexist in many towns, it's called a church in darkness, and the rest of this sounds extremely stupid nobody in their right mind would raid on a witch either.


A bit harsh, don't you think? Newbie ideas might be less likely to be good ones since they might not take into account all the mechanics, but I still prefer them to post anyway. You, on the other hand, don't have to read any thread here.

As far as the idea goes, it's true, we don't want witches and honest pilgrims to easily coexist, so a structure to let a witch live in the light isn't going to be a thing.
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Re: The Sacrificial Altar

Postby pingytalk » Tue Jul 28, 2015 7:30 pm

Okay. Thanks TotalyMeow, and thank you everyone for the input!

I agree its better to keep witches and pilgrims apart. Creates a more us vs them dynamic, which I do like.
I hadn't thought of that when I listed it.
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