day bonuses or penalties?

Forum for suggesting changes to Salem.

Re: day bonuses or penalties?

Postby loleznub » Sat Jul 25, 2015 3:50 pm

I think this could work,

Daily Quest: Turn 1 gold bar in to banker

Reward: $0.01 Certificate to the store (Quest is repeatable)
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Re: day bonuses or penalties?

Postby ShadowTani » Sat Jul 25, 2015 4:19 pm

^ It's not about a daily quest system though. It's about daily effects, similar to how we currently have weekly effects in terms of seasons.

I personally prefer the current system of weekly effects only though; Mabinogi, as much fun as it was, was a bit stressful with the daily effects since you felt pressured into playing daily and play a certain way from day to day to not miss out on anything. Though I'm not opposed to the idea either.
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Re: day bonuses or penalties?

Postby Feone » Sun Jul 26, 2015 9:13 am

Some weekly sort of effect on Sunday based on how much holy/unholy stuff was done during the week in total could be interesting.
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Re: day bonuses or penalties?

Postby belgear » Sun Jul 26, 2015 12:11 pm

I really don't know how people can need more stuff to do in a day. Go out and interact with people and make your own quests please.
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Re: day bonuses or penalties?

Postby matan002 » Sun Jul 26, 2015 10:35 pm

loleznub wrote:I think this could work,

Daily Quest: Turn 1 gold bar in to banker

Reward: $0.01 Certificate to the store (Quest is repeatable)

Make a murder alt. kill it, turn in the scalp and Voila. You just made 2.50 usd to spend in the store
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
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Re: day bonuses or penalties?

Postby Nsuidara » Mon Jul 27, 2015 12:05 pm

i need easy method for bridges :/
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: day bonuses or penalties?

Postby lachlaan » Mon Jul 27, 2015 12:20 pm

If I understand correctly and this is a request only for for mechanics working differently based on day, I guess we already have such a thing on a weekly basis. The season change is exactly that, and while mostly predictable time wise it still requires planning around it. Will leave it up to the devs wether they think small tweaks in drop rates and monster stats etc etc on a random rotation would be an interesting feature. Although if I were to point at a different game's feature I'd rather go with some HoMM :p Could have a high chance for the default "nothinghappens" day, and occasionally the local priest goes "Hm, the savages mentioned that this is one of their sacred days of the bear. Those fools believe that the bear spirit empowers all bears with strength and speed on this day, HAH, as if anyone but the LORD would have such an ability." But again I leave it up to the devs to decide wether such a thing would be required, fun, too hard to core or any and all combinations of the above.
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