The Sweet Spot for a Compass

Forum for suggesting changes to Salem.

How much should a Compass Cost

$1.00 or less? why are you charging us for a good idea in the first place. It should be easy to venture where I have already been, or blaze a trail a friend has already traveled in the first place.
4
6%
$2.50 I don't want to see everybody porting around this world for free or with no cost. But for that price I can see the use of teleporting to a new village that just recruited me, or some other use.
10
16%
$10.00 Sure, maybe we let people do this but it certainly shouldn't be all that common or raiders will simply abuse it too much. I want it to be costly for somebody who is late to a raid or late to guarding a waste claim to catch up with his friends.
15
23%
$100.00 Why are we discussing this. They have waypoints now AND horses. If you cannot spend the 3-5 hours to get from Point A to Point B. Play a different game. I only choose $100.00 because at least the game makes some money and the dev's add more stuff in exchange for these lightweights who can't travel.
35
55%
 
Total votes : 64

Re: The Sweet Spot for a Compass

Postby JohnCarver » Thu Apr 09, 2015 5:48 pm

There are enough trusted veterans against this for me to kill it. Thanks for the input.
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Re: The Sweet Spot for a Compass

Postby pistolshrimp » Fri Apr 10, 2015 1:57 am

This is probably a stupid idea, but what if the compass was sort of a rare drop of the cash shop. Each time you buy a cash shop item there was a chance of also receiving a compass, probability scaling with the cost of the purchase. This would allow hardcore players who really want them to get them, basically buying it off other players, but wouldn't be common enough to be abused and adds a bit extra incentive for using the cash shop.
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Re: The Sweet Spot for a Compass

Postby Dallane » Fri Apr 10, 2015 2:16 am

pistolshrimp wrote:This is probably a stupid idea, but what if the compass was sort of a rare drop of the cash shop. Each time you buy a cash shop item there was a chance of also receiving a compass, probability scaling with the cost of the purchase. This would allow hardcore players who really want them to get them, basically buying it off other players, but wouldn't be common enough to be abused and adds a bit extra incentive for using the cash shop.


Stop trying to make pay to win a thing. Not fetch at all.

Closing since JC said the idea was killed
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