JohnCarver wrote:5,944 Crimes in the last week.
Safe to say that Crime is still being done. The fact that players choose to commit crimes on characters that are willing to die is pretty much exactly the system we want.
This seems to defeat the purpose of a Permadeath game. The risk of crime appears to be vastly mitigated by being able to create "throw away" alts that are fed by a main. The whole idea of alts just seems messy when death of a character should have significance.
If creating crime alts is not currently the majority of what is happening in game then there is not much point in reading further.
The direction JohnCarver appears to want to take things is to have even more opportunity to die. Alts seem to circumvent that idea.
Has there been any thought given to accounts allowing only one character at a time and an inheritor only able to be created upon the last character's death?
I've only given the idea passing thought but upon first glance it appears to level the playing field between new and old players in terms of risk. It might encourage people to not play alone, helping noobs raise their characters now becomes insurance against other groups trying to zerg you. It could also make raiding a noob base a lot less appealing while making a coordinated attack on an enemy much more rewarding for the attackers and much more devastating for the victim.
There may be more interaction between players outside of Providence since a mechanic could be made to assure mutual destruction if one player kills another and the inheritor wishes to pursue justice. There could also be more interesting interactions between players if a high level player has to wonder if attacking another player on sight could result in a huge loss to them.
I'm assuming there are ways to limit the number of accounts a person can create. The implementation of an idea like this may also require a change in scent mechanics.
I will be the first to admit this is not a fully fleshed out idea but I am curious about what people's response would be to having one playable character per account. I'm pretty confident this is not a new idea but I have not been able to find any discussion about this (if this topic has already been open and closed I would appreciate a link). Over all, the purpose is to make death significant for all players, not just for players who haven't played long enough yet.