Enlarge "Hitbox" on several clickable features?

Forum for suggesting changes to Salem.

Re: Enlarge "Hitbox" on several clickable features?

Postby Procne » Wed Feb 18, 2015 1:05 pm

Scilly_guy wrote:My understanding is that the client returns the gob at the cursor, in other words there isn't a hit box for the cursor, only the actual 3d model itself, so in order to achieve what you're asking they need to change the actual model. For mine ladders it would be nice if it was more like a stair case or ramp, haystacks bug me because a real life haystack looks the way it does because it is a attack of hay not because it is draped over a wooden frame, the frames they used to use were stone plinths with wooden beams between them. A fireplaces model could be changed to have the remains of a fire in the bottom so the model is not just a narrow ring. Personally I don't have an issue with spider webs. Fish traps should sink to the bottom and require rope and some form of bouy, cork and glass spheres would be historically accurate, these might be easier to click if the model has more width than the frame/netting of the trap itself.

You don't have to change the model visually. It's enough to add transparent "overlay". But yeah, that's still a model change
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