Deep Threat Suggestions

Forum for suggesting changes to Salem.

Re: Deep Threat Suggestions

Postby Silent_Bob » Fri Jan 16, 2015 9:28 pm

Kandarim wrote:i'd say giving forum details is a hell of a lot safer than hiking to their base every time you want to leave a note.
Also, the forums are a pretty friendly place if you don't stray near HoB or CuaH


Aye, a good point, though I just wish there was a way for easy communication to go on, back and forth, between local villages. Maybe some sort of local bulletin board :lol: ? Kidding. I dunno, I can't really think of anything, but there's like five villages near my own that either don't use the forums or may not wanna give away details that I'd love to negotiate some sort of 'raider watch' alliance or whatever. Using sign-posts is an option, but a fairly annoying one :? .
User avatar
Silent_Bob
 
Posts: 263
Joined: Tue Oct 07, 2014 3:58 am

Re: Deep Threat Suggestions

Postby TotalyMeow » Sun Jan 18, 2015 7:56 pm

Silent_Bob wrote:
Kandarim wrote:i'd say giving forum details is a hell of a lot safer than hiking to their base every time you want to leave a note.
Also, the forums are a pretty friendly place if you don't stray near HoB or CuaH


Aye, a good point, though I just wish there was a way for easy communication to go on, back and forth, between local villages. Maybe some sort of local bulletin board :lol: ? Kidding. I dunno, I can't really think of anything, but there's like five villages near my own that either don't use the forums or may not wanna give away details that I'd love to negotiate some sort of 'raider watch' alliance or whatever. Using sign-posts is an option, but a fairly annoying one :? .


Set up a little Pclaim between the towns. Give everyone larceny and tresspassing. Build a shed on it. Put keys in it for the people who will be leaving messages. They change their key(s) when they want to say something. You can use a system of moving various types of boulders to show when there is a new message or it has been read. Just move the boulders to different places to show when there is a new message, when one or two groups have read it, when it's been read by everyone.

Of course, this method presupposes some sort of alliance. That's something you'd have to get together with all of them and discuss anyway. If you want to negotiate with people in game, you'll have to take some risks, if only with an alt.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Deep Threat Suggestions

Postby pistolshrimp » Sun Jan 18, 2015 9:05 pm

TotalyMeow wrote:Set up a little Pclaim between the towns. Give everyone larceny and tresspassing. Build a shed on it. Put keys in it for the people who will be leaving messages. They change their key(s) when they want to say something. You can use a system of moving various types of boulders to show when there is a new message or it has been read. Just move the boulders to different places to show when there is a new message, when one or two groups have read it, when it's been read by everyone.

Of course, this method presupposes some sort of alliance. That's something you'd have to get together with all of them and discuss anyway. If you want to negotiate with people in game, you'll have to take some risks, if only with an alt.


You could do this with a Hollow Log for a fraction of the cost.
User avatar
pistolshrimp
 
Posts: 1826
Joined: Sun Mar 31, 2013 6:38 pm

Re: Deep Threat Suggestions

Postby Kandarim » Sun Jan 18, 2015 9:08 pm

OR you could just swap forum names while you're setting up the details.
Does noone see the glaring sarcasm in that post ?
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Deep Threat Suggestions

Postby pistolshrimp » Sun Jan 18, 2015 9:52 pm

Kandarim wrote:OR you could just swap forum names while you're setting up the details.
Does noone see the glaring sarcasm in that post ?


I thought sarcasim was blue.
User avatar
pistolshrimp
 
Posts: 1826
Joined: Sun Mar 31, 2013 6:38 pm

Re: Deep Threat Suggestions

Postby Kandarim » Sun Jan 18, 2015 10:45 pm

sure
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Deep Threat Suggestions

Postby DarkNacht » Mon Jan 19, 2015 7:16 am

pistolshrimp wrote:
Kandarim wrote:OR you could just swap forum names while you're setting up the details.
Does noone see the glaring sarcasm in that post ?


I thought sarcasim was blue.

Black has always been the color for sarcasm on the Salem forums.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Deep Threat Suggestions

Postby TotalyMeow » Mon Jan 19, 2015 8:04 pm

pistolshrimp wrote:You could do this with a Hollow Log for a fraction of the cost.


But sheds are much prettier.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Previous

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests