Meat Stampmills

Forum for suggesting changes to Salem.

Meat Stampmills

Postby Orcling » Sat Oct 04, 2014 1:17 am

Thread title says it. Why can't we have meat stampmills?

Like stampmills, except you place knife blades, or some other kind of blade for purity, into a slot and it wears down as the Meat mill mills the meat for you.

The advantage would be automated butchering.
The disadvantage would be no sinews and no Lard.
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Re: Meat Stampmills

Postby JohnCarver » Sat Oct 04, 2014 1:23 am

I think we would first explore sawmills before automatic butcher things.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Meat Stampmills

Postby Icon » Sat Oct 04, 2014 1:30 am

I seriously only came here because with a title like that, i thought there would be porn
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Re: Meat Stampmills

Postby saffgee » Sat Oct 04, 2014 1:39 am

I've been thinking sawmills would be an excellent addition to cut down on sawing and log boredom. On that note (wood), I found the following:

Wood was an important product. First, there were many chemicals in wood which could be used successfully. The tannin in tree bark was used for the tanning process. Potash, heated ashes left from burning trees cleared off the land, was potassium nitrate used in the making of soap and glass. If potash was heated further the resultant pearl ash, almost pure potassium, could be obtained and used in the dying and shrinking of cloth.
Second, wood produced pitch, tar and resin for use as naval stores. Trees were felled to be used in ship building--the largest trees were used for masts, while the smaller ones were used for spars.

Wood could therefore be tied to glass making which would be pretty useful.

I'd also love to see coffin making with planks of wood - maybe creating a coffin inspirational might require a skeleton ! Or maybe skeletons could be put in a coffin to remove them or something and could return some sort of reward/item after some time has passed (the concept being that the skeleton was "buried"). Well anyway, sawmills are +1 for sure.
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