Helping Towns Recruit

Forum for suggesting changes to Salem.

Re: Helping Towns Recruit

Postby DarkNacht » Thu Aug 21, 2014 9:04 am

vienradzis wrote:
Terp65 wrote: New players should be desired by towns not slaughtered.


How town can desire newbies whit no skill or experience. How they are usefull? + most of them leave game after 1 month of playing so you are wasted time recruiting them.

Only use of newbies is recruit them to spy others.

Its like in RL whitout skill or experience and education only job you will get is cleaning public toilet.

New and untested players are also useful for collecting some basic supplies or grinding rare drops to trade to town. A new player that has proved that they are reliable and hard working by supplying a town with things that they need but would rather not produce for themselves is much more likely to eventually be accepted as trustworthy and useful then someone that just asks a stranger to let them in. And many towns have supplies to trade that might as well be gold to a new player but are worth little to the town.
New players should view citizenship as something to be earned not something to just be given to them.
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Re: Helping Towns Recruit

Postby Procne » Thu Aug 21, 2014 10:39 am

New players should view citizenship as something to be earned not something to just be given to them.

But is it worth it?
DarkNacht wrote:New and untested players are also useful for collecting some basic supplies or grinding rare drops to trade to town. A new player that has proved that they are reliable and hard working by supplying a town with things that they need but would rather not produce for themselves is much more likely to eventually be accepted as trustworthy and useful then someone that just asks a stranger to let them in. And many towns have supplies to trade that might as well be gold to a new player but are worth little to the town.

Would new players really want to work their asses for someone instead of just playing by themselves? Wouldn't you be suspicious against someone who is determined to get into your town?
Who would be willing to put more effort to get into your town - some noob looking for people to play with or enemy spy looking for a way to destroy your town and get a good haul?
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Re: Helping Towns Recruit

Postby JohnCarver » Thu Aug 21, 2014 10:40 am

Or... you could just make them trial members and put them in some wing of the town until you trust them enough for full citizenship. It's not rocket science people.
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Re: Helping Towns Recruit

Postby DarkNacht » Thu Aug 21, 2014 11:23 am

Procne wrote:
New players should view citizenship as something to be earned not something to just be given to them.

But is it worth it?
DarkNacht wrote:New and untested players are also useful for collecting some basic supplies or grinding rare drops to trade to town. A new player that has proved that they are reliable and hard working by supplying a town with things that they need but would rather not produce for themselves is much more likely to eventually be accepted as trustworthy and useful then someone that just asks a stranger to let them in. And many towns have supplies to trade that might as well be gold to a new player but are worth little to the town.

Would new players really want to work their asses for someone instead of just playing by themselves? Wouldn't you be suspicious against someone who is determined to get into your town?
Who would be willing to put more effort to get into your town - some noob looking for people to play with or enemy spy looking for a way to destroy your town and get a good haul?

Its not that new plays would work there asses off for the town, its that towns need things that new players can provide and new players can get a huge boost from trading with a town. A town is much more likely to let in a player that they have a strong trading relationship with then some random and the new player can benefit from the relationship with the town while proving that they are hard working and reliable. Trading relationships between small towns and hermits was the basis for my current town.
While there maybe a few raiders that are willing to go through the process of acting like a noob, trading stuff to a town for **** that they likely don't need, and establishing a relationship with a town and then going through the weeks of trial member status, where the town will likely want to see them logged on consistently and contributing to the town or they will just reset the trial status or kick them, just to loot the town for some **** that they could likely have made on their own in that time, if they have an established base, but most will not. And even then precautions can be take to prevent them from getting access to any particularly valuable stuff.
JohnCarver wrote:Or... you could just make them trial members and put them in some wing of the town until you trust them enough for full citizenship. It's not rocket science people.

Yes, my approach is the slightly more paranoid one.
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Re: Helping Towns Recruit

Postby alprice » Thu Aug 21, 2014 12:56 pm

I went ahead and promoted a town member early because we are digging and they couldn't dig. Why can't they dig??? When building a new town, it's a must have skill and I don't see how digging could lead to Sabatoge.
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Re: Helping Towns Recruit

Postby Thor » Thu Aug 21, 2014 1:04 pm

alprice wrote:I went ahead and promoted a town member early because we are digging and they couldn't dig. Why can't they dig??? When building a new town, it's a must have skill and I don't see how digging could lead to Sabatoge.


It's very important aspect of the game to make noobs dig your town claims.
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Re: Helping Towns Recruit

Postby KruskDaMangled » Thu Aug 21, 2014 6:54 pm

[/quote]
Yes, my approach is the slightly more paranoid one.[/quote]

You have no idea. A "Town" I was in actually had two towns. There was an entire fairly extensive town that was a probationary experience to screen members and anyone who was horrid or counterproductive or whatever, did not get invited to the nicer town.

Another mandated traveling a significant distance across the map into the darkness, both to verify that you actually kind of knew what you were doing, and discourage the bad element, who would probably not be that motivated to spend HOURS of IRL time travelling. (Yes, even with a canoe. Some of the issue is that you had to cross mountain ranges.)
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Re: Helping Towns Recruit

Postby Cik » Fri Aug 22, 2014 12:07 am

Thor wrote:
alprice wrote:I went ahead and promoted a town member early because we are digging and they couldn't dig. Why can't they dig??? When building a new town, it's a must have skill and I don't see how digging could lead to Sabatoge.


It's very important aspect of the game to make noobs dig your town claims.


Couldn't agree more with that statement. ^^

And as for spy concerns. . .I think that is less of a long-term concern after Salem gets further beyond it's development stage and more smaller to larger clans, etc. are interested enough to give it a go and are as active playing it as they would be any other multiplayer game. I just don't think that is the case at all right now, which presents this false negative that towns aren't recruiting or are not recruiting enough, or are too overly cautious to consider recruitment; I think its just too early yet to make that assertion.
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Re: Helping Towns Recruit

Postby Icon » Fri Aug 22, 2014 5:32 pm

Didn't even read any of this. Treaty signing towns can freely and openly recruit. If your looking to be a criminal I can probably put you in touch with the correct people.

^ mah problem solving skillz, look at them.
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