by Gromar » Fri Jul 25, 2014 10:53 pm
Generally I like the trial option. [Although I do not see the "entertaining" part in death of others]
If someone gets hunted down who has left scents and therefore being a criminal, deserves a trial. However, the person doing the knockout could decide to send the person to trial, or kill the person. He is in the wilderness, has proof of guilt in his hands and is therefore allowed to provide justice. However, handing the person in to the providence court would yield a bounty and a "bounty hunter" statuspoint [or whatever this will be called] Bounty hunter status points can be exchanged for unique clothes for example. While killing / scalping the person would provide you the scalp and all what is related to that.
So you could choose between a benefit for killing and another benefit for not killing the person right away. The second option would lead to a trial like Iota described it.
But with those who did not leave scents - which is the ones that you wanted to protect in the first place - I fear there is nothing like a "trial". What should they be guilty of? Therefore the person killing this individual will benefit from the scalp, but would have no benefit from sending the person to court. And it is a mere street robbery followed by murder - to not leave any witnesses. I don't think there is a game regulatory to protect those poor people.
I guess the pain with a dead character is the long time that it will take to bring a new character to the same level. Maybe this could be mitigated by the option that other people can train a character and speed up the process of studying. Each character can study things by themselves, but also be taught by someone who has a higher skill proficiency in the skill they want to learn. Especially newly created characters which inherit something from a deceased one, might have a higher learning rate and can study from other characters 4 times a day for a time span of 7 days. this means you could get 28 skill level updates [without using any inspiration points] A normal new player / character, without inheritance, would have a different factor - for example being able to study 1 skill per day by beeing someones student, but not limited in overall timespan. Having a benefit for players who have been killed without having left any scents, the availability of teaching could be much higher than for characters that were found guilty of a crime [scents].
Being able to teach someone else, also requires a certain skill [Teaching]