More liftable buildings

Forum for suggesting changes to Salem.

Re: More liftable buildings

Postby Procne » Sun Jul 20, 2014 11:44 am

Icon wrote:If JC is all powerfull, can he make a windmill so big he himself can't lift it?


Of course. And then he can make himself powerful enough to lift it
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Re: More liftable buildings

Postby DarkNacht » Sun Jul 20, 2014 1:07 pm

nonsonogiucas wrote:- Nails would probably have the worst chance of being saved (they usually bend while being hammered in or when extracted)

Nails were commonly scavenged from abandoned homes in the early colonies.
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Re: More liftable buildings

Postby nonsonogiucas » Sun Jul 20, 2014 3:54 pm

DarkNacht wrote:
nonsonogiucas wrote:- Nails would probably have the worst chance of being saved (they usually bend while being hammered in or when extracted)

Nails were commonly scavenged from abandoned homes in the early colonies.


You have a point there...
but then, since the economy of the game is (at least early on) based on nails you would have to balance things by requiring more nails per building... so maybe in the end is the same? don't know for sure...

When I first started the game I came across an abandoned base pretty quicly, if I could have scavenged nails there I would never have bought any... but again maybe that is actually a desirable effect? I imagine there would be much less litter around...
I was lucky...
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Re: More liftable buildings

Postby Feone » Sun Jul 20, 2014 5:12 pm

nonsonogiucas wrote:
DarkNacht wrote:
nonsonogiucas wrote:- Nails would probably have the worst chance of being saved (they usually bend while being hammered in or when extracted)

Nails were commonly scavenged from abandoned homes in the early colonies.


You have a point there...
but then, since the economy of the game is (at least early on) based on nails you would have to balance things by requiring more nails per building... so maybe in the end is the same? don't know for sure...

When I first started the game I came across an abandoned base pretty quicly, if I could have scavenged nails there I would never have bought any... but again maybe that is actually a desirable effect? I imagine there would be much less litter around...


I kinda like the litter. Abandoned bases give a very eerie feel to the game.
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Re: More liftable buildings

Postby Siethy » Sun Jul 20, 2014 6:33 pm

JohnCarver wrote:Image

There... I think everything is balanced correctly now.

this yes!!!
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Re: More liftable buildings

Postby Rifmaster » Tue Jul 22, 2014 3:43 pm

nonsonogiucas wrote:While I'm perfectly ok with not being able to lift a coop or a house, I would like the option to deconstruct buildings as opposed to destroy them. Some of the materials could be lost or deteriorate in lesser forms in the process (proficiencies might help in this).

- Nails would probably have the worst chance of being saved (they usually bend while being hammered in or when extracted)
- A percentage of the boards would never be saved because they were shaped in a way that is unique to the specific building
- Bricks on the other hand are quite reliable, they would have a high chance to remain intact.
- Iron could turn into scraps that you have to melt again into bars.
- Planed and oiled boads would likely turn into warped boards so the chance of losing them is intrinsic in the planing / oiling process.
etc...


+1 for this, altough I think you should get only a small amount of the things that you put in to the main project, not to have a chance of losing it or anything.
For example scavaging a shed would yield like 4 planed boards 2 oiled boards and a nail, which is a tiny bit of the 12 planed boards 8 oiled boards 4 nails and an iron bar needed.
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Re: More liftable buildings

Postby Orcling » Tue Jul 22, 2014 3:57 pm

Rifmaster wrote:
nonsonogiucas wrote:While I'm perfectly ok with not being able to lift a coop or a house, I would like the option to deconstruct buildings as opposed to destroy them. Some of the materials could be lost or deteriorate in lesser forms in the process (proficiencies might help in this).

- Nails would probably have the worst chance of being saved (they usually bend while being hammered in or when extracted)
- A percentage of the boards would never be saved because they were shaped in a way that is unique to the specific building
- Bricks on the other hand are quite reliable, they would have a high chance to remain intact.
- Iron could turn into scraps that you have to melt again into bars.
- Planed and oiled boads would likely turn into warped boards so the chance of losing them is intrinsic in the planing / oiling process.
etc...


+1 for this, altough I think you should get only a small amount of the things that you put in to the main project, not to have a chance of losing it or anything.
For example scavaging a shed would yield like 4 planed boards 2 oiled boards and a nail, which is a tiny bit of the 12 planed boards 8 oiled boards 4 nails and an iron bar needed.


Yeah. Destroying walls should also give some resources back~
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