Name your 3 petty annoyances

Forum for suggesting changes to Salem.

Re: Name your 3 petty annoyances

Postby nonsonogiucas » Mon Jun 09, 2014 1:24 pm

1) Having to circle around your own sled while you can easily jump fell tree trunks. Characters should be able navigate at least around their own structures.
2) Paving and terraforming has no meaning other than leveling terrain, you could easily adjust walking speed based on terrain type so people start making trails and roads.
3) Even in open grass or desert area you only see a little distance away. Biome openness and high-ground should play a role in knowing who is around and what's he doing.
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Re: Name your 3 petty annoyances

Postby alprice » Mon Jun 09, 2014 3:52 pm

I would also like to add that it would be cool to just display a characters name without having to kin them. This way you know who killed you or was chasing you. It's a pain to try and figure out who they are or wait till a picture is posted in the forum with them standing over your corpse. That would be my 2nd annoyance.
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Re: Name your 3 petty annoyances

Postby JohnCarver » Mon Jun 09, 2014 5:51 pm

alprice wrote:I would also like to add that it would be cool to just display a characters name without having to kin them. This way you know who killed you or was chasing you. It's a pain to try and figure out who they are or wait till a picture is posted in the forum with them standing over your corpse. That would be my 2nd annoyance.


We have no plans or desire to eliminate a players ability to remain anonymous. Presentation names might not stay though
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Re: Name your 3 petty annoyances

Postby Scilly_guy » Mon Jun 09, 2014 7:21 pm

1.Having to drop a cart to go back to shut a gate (and other cart issues).

2.Having to use a 3rd party system for a village notice board

3.Houses aren't worth building for any reason other than a stove.
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Re: Name your 3 petty annoyances

Postby Ukhata » Tue Jun 10, 2014 10:09 am

1. Needing to open and close every gate of your multi walled settlement manually

2. as Scilly_guy said, houses no use except stoves.. why not let us use the meatsmoker for that too?

3. no use for inspirationals you get from farming and other multi done tasked once you have over 100 skill levels in each. example wild oats... at least let us compost them.
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Re: Name your 3 petty annoyances

Postby Scilly_guy » Tue Jun 10, 2014 2:33 pm

Ukhata wrote:2. as Scilly_guy said, houses no use except stoves.. why not let us use the meatsmoker for that too?

Theres a high chance that my computer will crash if I go into or out of a house so I try to avoid it, so I don't make things that need the stove.

Ukhata wrote:3. no use for inspirationals you get from farming and other multi done tasked once you have over 100 skill levels in each. example wild oats... at least let us compost them.

Wild oat flour perhaps?
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Re: Name your 3 petty annoyances

Postby Ukhata » Tue Jun 10, 2014 4:26 pm

Scilly_guy wrote:
Ukhata wrote:2. as Scilly_guy said, houses no use except stoves.. why not let us use the meatsmoker for that too?

Theres a high chance that my computer will crash if I go into or out of a house so I try to avoid it, so I don't make things that need the stove.

Ukhata wrote:3. no use for inspirationals you get from farming and other multi done tasked once you have over 100 skill levels in each. example wild oats... at least let us compost them.

Wild oat flour perhaps?



sooo you don't actually use the pressure cookers? that sucks :(

and wild oat flower is great as well. but things like coffin planks, face in the dross, wild oats, curious cabbage, cross shaped wood splinter, last wishbone, stringy sinew and so on are all things you get from repeated tasks that you do anyway, at some point they really don't do anything for you anymore. give us secondary uses for them, compost, milling, sell to England for 1-10 silver a piece. i don't know something...
having 3 chests full of wild oats, splinters and stringy sinews is useless... and after the 5th alt skilling up they really are not good for anything anymore :)
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Re: Name your 3 petty annoyances

Postby Kandarim » Tue Jun 10, 2014 4:52 pm

alprice wrote:The reduction or simplification of the lime process would be nice. In my career, master lime digger, I have dug around 5,000,000,000 boulders. A player named McShips taught me that hard work would pay off. I think he was always right. Thanks for your time on these processes.


Bots. Your hard work is meaningless in the race if other people can do the same without paying attention.

JohnCarver wrote:So far we like the idea of different sized boulders pulling from the quarry. Thus messing further complicating any attempt at lime botting while adding a bit more dynamic interaction in the process itself.


I can guarantee you that there are (or definitely, will be) bots out there far more advanced than that. The fact that the client is open source (which I applaud to, and hope will never change) also means it is easy for people to dig into the code. The various custom public clients do so in a rather (I hope) fair manner, not empowering players much beyond the default - mainly taking away grievances that can be solved client-side.


Anyways, what used to be my main annoyances:
1) Keeping a fire alt around at each of the places that need fire (stove, ovens, smelters, ...). It sped things up a ton but also felt like a completely unnecessary annoyance to players. Give me the HnH fire system any day!
2) Chipping fields. I could live with field mechanics (hell, even liming to 1.5k wasn't too bad with a bit of botting). But keeping trees near your mass farms just to keep everything chipped was a major pain. Chopping and chipping were generally the worst for me. I know it isn't as bad in the absolute sense, but it always felt like the worst part for me. Maybe linked to this the filling of compost bins? I know someone who forced me to do it with chippings :(

oh, and hands down:

3) TERRAFORMING
The amount of land I flattened ... we badly need a new mechanic for that (where is the tool that was supposedly nearly finished months ago?)
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Re: Name your 3 petty annoyances

Postby royalcheesecake » Fri Jun 27, 2014 11:59 am

1) Items that cannot be picked up because they're close to a wall/cliff. I'm not even talking about things actually stuck in cliffs, just things fairly close. I've killed several snakes recently that I couldn't pick up no matter what direction I approached them from, because they were fairly close to an obstacle. The 2 Indian feathers in 2 days I couldn't pick up because of closish proximity to a wall were even more painful.

2)Why are lime boulders so ridiculously small? Just makes all the tasks requiring lime that much more aggravating.

3)This probably doesn't bother anybody but me, but why can't you plant milkweed roots in a pot? They're one of the few unplantable foragebles. Not only would it be handy growing on your base, but they'd be pretty. We could definitely use more variety in the things we can plant!

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