darnokpl wrote:Okocim wrote:1. Players would just stay at safezones if it's possible.
2. Less you play your character is in greater danger.
3. It wouldn't let players taking even a single break from game.
You could logout in house, claim, town, but not in safezone. That would change only one thing crafters without scents would be in same danger as criminals (summon and kill). Why? Because after raid enemy crafters are in most cases running away or logout that is a bit annoying.
Ok, so its solution for one of 3 problems. What with other? Do u think players who cant spend most of their time in game shouldn't play Salem?
And do You think that not letting to take a break from playing is a good idea?
I think it would make players just take one break, for good.
darnokpl wrote:Okocim wrote:Death is death... i can't agree with promoting less aggressive play style while it's PvP game afterall.
And You wanted to reduce amount of alts while it would just make more of them...
You wouldn't be able to manage many high stats alts with no-logout-mechanic
If You cant protect your characters and there is always chance that u lose them, ur making more than one character so losing one wouldn't hurt that much. there would be many little hearth vaults around just to store one character.
darnokpl wrote:Okocim wrote:And if i don't have any home, after loginig out i'm ported to safe Boston?
Why cant i leave my character in midway somewhere in the forest even if i know the risk?
That would be only a disadvantage to medicore players, hardcore players would just left character logged in for the whole night in a safe spot...
Without home you are going to stay in location where you logged out.
You can
That would be main reason to find large town to cover your ass
So, I would just keep my crafter in Boston/near Boston without home so he's safe.
And there is still no solution to problem with characters left online for night, it would make hardcore players untouchable and less active players dead.
You realy want to kill the game.
darnokpl wrote:Okocim wrote:1. In team-fights players would kill just after beating whole other team.
2. There would be even more murder alts.
3. If I have killed someone defending my base i would gain 80% debuff making me completely unable to keep defending it? Or should i just leave raider be so he could come back and try next time?
4. To fight we would have to outnumber enemies or we would easily lose.
5. Stronger side would get rid of any danger while attacking, because if defender kill someone of them he would kill him self at the same time.
1. if they have that huge advantage they can do it and that is fine
2. more soldiers more wars more fun
3. if you KO anyone on your claim he is going to stay there for many hours, so why would anyone kill raider during raid.
1. Huge or not, after each ko enemy advantage rises right? so enemy sides would fight for all or for nothing?
2. You are wrong, no more soldiers, just more murder alts, characters being able to kill not fight. And are You really against alts? Think about it.
3. maybe not during raid, but just after killing a guy he's defenseless and if a defender alone could KO 5 of 6 raiders before he lose, he wouldn't deal any damage to the attackers as he couldn't kill those 5 if he don't wanted to lose his chances. All or nothing.. and even he won killing some riders after then, he wouldn't have the chances to fight if next attack would happen in few next hours.
4. We can also simply abuse alts so our enemy kill them and we can kill him just after.