New recipes from forageables to close the gluttony power gap

Forum for suggesting changes to Salem.

New recipes from forageables to close the gluttony power gap

Postby ZtyX » Fri Nov 29, 2013 12:20 am

Create new complex food recipes from forageables
- Close the power gap between normal players and titans

Introduction:

We've had pockets, so now it's time to go foraging. I know that players with legacy humus really aren't accustomed to working too much for creating and re-creating their characters. The legacy humus creates a huge gap between players and that's bad for the game. It's the cause of many player complaints and even balance problems within the game.

What if agriculture wasn't the only way to get a character with 500 to all biles? Imagine a series of new (or updated) powerful recipes that are not affected by legacy humus because they don't include any agricultural components.

New and rare foraged plants would have to be implemented and they could be biome specific, which would make biomes more unique. The desert could be good for training blood, the dark forest for yellow bile. This is already the case due to sugar caps and lavender blewits, but we can expand on this uniqueness further. Blackbile could be woodlands as there are already witch's hats there (potent black bile food). And phlegm could be assigned to autumnal forest and grasslands (virginian snails). We already have waning and waxing toadstools. We could easily have some rare variations of other forageables.

I think many players would like the Salem biomes to be more unique. I know it's what I suggested when I first started playing Salem. Exploration is a great selling point for this game and foraging goes hand in hand with that. Noobs are also some of the most exploring types of players. Give them the benefit of finding rare food components that they can sell it to rich players that hunt argopelters. The newbies would get silver to make towns and large playerclaims or buy iron for making their bases and the argo hunters would improve their combat alts and break the stale political situation dominated by those who have or have used legacy humus to become strong.


Specifics:

The desert (badlands)

Brown Sugar Caps

The autumnal forest:
Red Virginian snails

The Coniferous forest (dark forest):
Pink lavender blewits

Woodlands:
White Witch's hats

Grasslands:
Green Autumn grass

Marshlands:

Red Oakworth
We Have MOST Fun on Jamestown!
Image
User avatar
ZtyX
 
Posts: 709
Joined: Sun Oct 07, 2012 6:48 am

Re: New recipes from forageables to close the gluttony power

Postby jwhitehorn » Fri Nov 29, 2013 8:41 am

I like your idea. Not because your Legacy hummus arguement has any merit but because more diversity in foods is always a good thing and there should be more "Rare" items in the game.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: New recipes from forageables to close the gluttony power

Postby neored9 » Fri Nov 29, 2013 11:50 am

Very fun idea.
User avatar
neored9
 
Posts: 619
Joined: Thu Aug 23, 2012 7:28 pm

Re: New recipes from forageables to close the gluttony power

Postby Thor » Fri Nov 29, 2013 11:52 am

Very good idea.
You've been throwing out ideas but this is clearly your best.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: New recipes from forageables to close the gluttony power

Postby ZtyX » Fri Nov 29, 2013 3:18 pm

Thanks for the compliments.

So how do you guys prefer to find these rare plants? Should they be visible on the minimap or found in the same way as honeydew and perfect autumn leaves?
We Have MOST Fun on Jamestown!
Image
User avatar
ZtyX
 
Posts: 709
Joined: Sun Oct 07, 2012 6:48 am

Re: New recipes from forageables to close the gluttony power

Postby RonPaulFTW » Fri Nov 29, 2013 3:28 pm

ZtyX wrote:Thanks for the compliments.

So how do you guys prefer to find these rare plants? Should they be visible on the minimap or found in the same way as honeydew and perfect autumn leaves?



Appear with a rarity around that of Indian feathers.
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: New recipes from forageables to close the gluttony power

Postby iotuegli » Sat Nov 30, 2013 3:07 pm

good idea, more depth in food producing helps gluttony imbalances too :)
i'm the one who run :|
David Guetta - Titanium
iotuegli
 
Posts: 359
Joined: Sun Dec 30, 2012 8:46 pm


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 7 guests