riker88 wrote:would be great if we could see a clock over things like crops, timber piles, coals etc.. to be able to see how long until they will be done.
That's unfortunately not possible, I mean, it may be possible client sided, but the effort required would be nuts.
Thing is:
- the client does not know any of these things
- the client could "take notes" when you build/plant/light/... those, but the ID's the client gets are obfuscated and basically random the next time the map tile is loaded
what does that mean? -> the server does not give you persistent IDs for any object like a coal clamp, so you can't just remember it by ID
simple solution:
use ingame timers and start them once you do stuff, it is easy enough to calculate the time required for fields based on which crop you plant and what speed multiplier you have,
much easier for timber piles and coal clamps as they have fixed times,
also: ingame timers account for server times, which stops if the server is down, so they are always accurate