Open GL issue
Posted: Sat Jun 29, 2019 5:39 pm
When I fire up Salem, I get multiple Open GL error messages (I can bypass these), but the graphics are glitchy in game and eventually get jerky and the client crashes.
Now, as I run windows 10 it seems Microsoft in their wisdom have probably updated support for the game away as it was written on older GL tech - by my reckoning Open GL 4.6 no longer supports 2.0 under windows 10. Does anyone know of similar issues and how were they solved ? Before you ask, I have updated every driver under the sun and even spent money on a driver deep dive program to manually check each individual driver. The above is the only explanation I can come up with that rings true on the problem and its a fairly well known issue on other games (eg. Minecraft) as well. Is there a reliable way to circumvent the problem or regress my Open GL driver back to support 2.0 without messing with everything else on my system ?
Now, as I run windows 10 it seems Microsoft in their wisdom have probably updated support for the game away as it was written on older GL tech - by my reckoning Open GL 4.6 no longer supports 2.0 under windows 10. Does anyone know of similar issues and how were they solved ? Before you ask, I have updated every driver under the sun and even spent money on a driver deep dive program to manually check each individual driver. The above is the only explanation I can come up with that rings true on the problem and its a fairly well known issue on other games (eg. Minecraft) as well. Is there a reliable way to circumvent the problem or regress my Open GL driver back to support 2.0 without messing with everything else on my system ?