Custom client by Taipion (based on Latikais/Enders)

Forum for game modifications and custom clients.

Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Mon Nov 08, 2021 12:52 am

Plugins! Plugins everywhere! #2

As promised, here comes the next plugin,
also as promised, an old friend, but with a twist!

New Plugin: PickupPlugin
- by default (mode #1), it is just like latikais pickup plugin,
- except when you stand on a pile of items (all on the exact same location as your char, like, when you dropped them),
then it will pick up all of them

- can be interrupted with the plugin hotkey/button

- 2 other modes of operation (!), switch by holding any item in hand and activate the plugin (like my distiller plugin), it will tell you in system chat what it's currently doing
- mode #2: pick up a skeleton out of the closest stack of skeletons, like, if you inherited a lot and they piled up at the leanto
- mode #3: pick up an animal out of a stack of dead animals
(if you have ever tried to do #2 or #3 manually, you know how serious that is)

Plugin Download Here
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Wed Nov 17, 2021 5:24 pm

MOAP² (Mother Of All Performance Patches)
and Hotkeys!

New Feature: Hotkeys!
I'm calling this a new feature, as it is all new!
Unfortunately, if you used the old hotkeys, they are gone, but you can still see them if you run latikais client.
There are a bunch of default hotkeys to give you a rough idea what is possible.
Noteworthy things:
- whole new UI with all comfortable and functional stuff
- unlimited hotkeys
- overwrite ANY key, even WASD if you really want to (can still use arrow keys for movement)
- very powerful with the ":x" command (!)

The ":x" command explained, again, because it is now even better with the new hotkeys:
- You can call almost everything with ":x ..." whereas ... is what you want, be it recipes, combat stuff, emotes, plugins,...
- use ":x show ..." to search for ... like ":x show bullrun" to see the full name of it, in System Chat
- use ":x ..." to call something, like ":x bullrun" for activating bullrun, no need to type the full name, shortest match wins

Cams:
Friendly reminder you can also use hotkeys to put certain cams on a key, with parameters!
type ":help" ingame and look for the cams part,
from that help:
:cam [cam name, like sortho, best, sucky] (distance) (angle) (elevation) (scroll-speed-multiplier)
enter angle and elevation in degrees (�)
if you want to skip a value, put an "x" there instead
example= :cam sucky 200 270 x 10
so this example would give you the smooth freestyle cam (sucky),
with distance = 200, angle (left-right) = 270�, elevation (up-down) is x so default, and a scroll speed multiplier of 10
Find cam names in the cams config in Options/Camera&Graphics -> Cam Config (!)


Performance: Dead Animals
- Dead animals used to cost a lot of cpu/performance, no more!
- Dead animals will stay dead now, and do not repeat their death animal any time you load them!
- Dead animals that were not already dead upon loading, still play their death animation as usual, and enter "save performance mode" afterwards


Performance: Smoke (Cementation Furnace)
- The Cementation Furnace smoke used to outright KILL fps, even having a few would already be bad... no more!
- The smoke is now moving slower (after building up) an less dense
- The smokes speed is tied to fps, so it stays stable no matter how you adjust the fps, or how many fps you can achieve, client being un-focused and all that...


Upgrade: ":x"-command
The ":x" command without parameters used to just call the xtended menu from anywhere, which was already neat.
Now it also browses through the pages of the xtended menu, if it is already open, and it has more than one page.


New Feature: Open All Non-Empty-Sacks (and egg baskets)
We already had: ALT+RightClick to open all sacks of the same type as the clicked one (or egg baskets) inside a container,
like, open all those same sacks inside the shed/chest/cupboard...
Now added: ALT+LeftClick will do exactly the same, but closes all sacks that are empty.
Both commands open sacks in the exact same order, left to right, then top to bottom, so maintaining a neat sack-shed is now easier than ever!


New QoL: Move-Same-% now independent of picky-alt
ALT-click on anything other than sacks or egg baskets issues the same command as SHIFT-ALT-Click,
except it only transfers the exact same %,
which is useful for sorting compost bins, ore, stuff...
It used to only work if the picky-alt option was set, now it's independent of that.

New QoL: SmartSpace and Grapes
Changed SmartSpace so it will target grapes on makeshift fence instead of the fence, if applicable.

New QoL: Shop Shovel
Added Undertake Shovel to the auto-equip-shovel-function for when you destroy a stump.
Note: I am still looking to buy an undertakes shovel (or an undertakers pack), please pm me on discord or here if you have one! ^^


Bug Fixes: This time as a list, as there's a bunch...
- Fixed a bug in the auto-equip-shovel functionality, that is used when destroying stumps. It should be much more reliable now.
- Fixed ":inv" to never make the player char invisible in this way, as that'd crash the client, use ":p" instead to toggle player visibility safely.
- Fixed Signs (the sign you can build and write text on) crash on more than 2340 characters. Input is now simply limited to that number. Note that the maximum number of characters allowed to actually put on a sign is only like 150.
- The sound you can set for the buff-alert was not properly persisted (saved), now it is.
- Fixed a bug with "toggle mute all audio / CTRL+9" when using multiple client windows, that could lead to "saving" zero values as default.
- Fixed a bug with SmartSpace and "remove all animations"-option and mounts, it does not crash anymore, but due to how it works,
SmartSpace will be pretty useless while mounted, if and only if you also use "remove all animations" at the same time.




As always, get the update by running the updater.jar of your choice (first post of this thread) or getting the tsalem.jar directly (again, first post / github).

And as always, I'm looking for feedback and ideas of all kinds! Also taking donations to support client development. ^^ Got some? Here's a pretty good place for them. ;)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Fri Dec 03, 2021 2:27 pm

hot hot hotfix

Hotfix: Makeshift-Gate-Crash
This client version has a fix for the "Makeshift-Gate-Crash"
that was introduced with the Game-Update on 03.12.2021

It would just crash upon trying to load any makeshift gate due to a problem with the new resource files.
Basically preventing you from going anywhere near makeshift gates and preventing you from logging in any char that was close to them.

Bugfic: Hotkeys!
Fixed a few bugs with the new Hotkeys, specifically editing existing
Hotkeys and the use of ALT as modifier.
Hotkeys should now really work good, I encourage everyone to play around with it, it's one of the most powerful ways to customise the client to your needs!

Bugfic: Performance-Saver on dead animal animations
Fixed a bug with the new performance-saver on dead animal animations
and render distance, if you used render distance limit it would
still play the death animation.

Now they will all be dead and not play the animation and not waste tons of CPU even after dying, no matter if you use a render-distance-limit or not.

Upgrade: More "less death animation" performance save (and a proper fix I may say)
The "death animation fix" now also applies to player characters,
so you won't see the KO-animation on them if not appropriate.

No more porting to Providence an being greeted by half a dozen dead characters that simultaneously do their "death dance" for you.

Bugfic: Auto-Door
Fixed auto-door not working on makeshift gates that had grapes nearby

Bugfic: ALT-Click Sacks
Fixed a little bug that prevented ALT+SHIFT+click transfer on sacks

New Feature: "Snap to Grid"-Offset
Offset from "snap to grid" when placing ghost objects,
use ":offset x y" with x and y being numbers 0 to 10,
this setting is not saved between client restarts,
Note: not recommended when placing walls


As always, get the update by running the updater.jar of your choice (first post of this thread) or getting the tsalem.jar directly (again, first post / github).

And as always, I'm looking for feedback and ideas of all kinds! Also taking donations to support client development. ^^ Got some? Here's a pretty good place for them. ;)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Thu Dec 23, 2021 11:55 pm

Everything is lit!

New/Reworked Feature: Nightvision

Complete rework of the "Nightvision" feature: CTRL+N (!)
It will now illuminate ALL wall faces in mines!
There are 7 levels of brightness, use CTRL+N to cycle through 1-7 and off,
also the client will tell you the current setting with every use of CTRL+N

Added "Nightvision" to the "outside world" as separate setting!
The client will know if you are "inside a mine" or "outside of a mine",
and CTRL+N will set and save settings for "in" and "out" separately,
so you can live in darkness, but with light!
And have a separate setting for mines at the same time!

The transition should be instant and basically not noticeable,
so you go in/out of mines and instantly get the desired lighting.

Bugfic: KO and "Stars"
Fixed bug with getting KOed and the death/KO-animation fix,
which was effecting the "stars over the head" animation.
And also possibly persisting the KO-animation after respawning.
That should all the fixed now.

New small Feature: placegrid
Added ":placegrid x" command line option for further evaluation,
x is a number that changes sub-tile precision when placing things with CTRL.

This is just a small thing that I may change or extend in the future if people like it.



As always, get the update by running the updater.jar of your choice (first post of this thread) or getting the tsalem.jar directly (again, first post / github).

And as always, I'm looking for feedback and ideas of all kinds! Also taking donations to support client development. ^^ Got some? Here's a pretty good place for them. ;)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Taipion (based on Latikais/Enders)

Postby gorniksam » Sat Dec 25, 2021 9:43 pm

good job mr samyr
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Mon Feb 14, 2022 11:14 pm

Share the Love (I mean Discord^^)

New Feature: Discord Link
There now is a link to discord on the login page,
you can turn it off under Options/General/
but you should instead just go there, it's where all the fun ist! ;)

New Feature: Drop-All
Took over new "drop all" functionality CTRL+ALT+click, works like before,
but uses server sided function to do it in one command, not 1 per item,
should remove any lagg from dropping large amounts of items,
and it should be faster, too

New Feature: Transfer-All
For now, I did not take over the new "transfer all",
because it has no sorting o.o :cry:
Reminder:
As all you pro-client-users already know, the clients sorts stuff for you when doing "Transfer All" with CTRL+SHIFT+click,
sorting descending (highest first) with LMB, and sorting in reversed order (lowest first) with RMB!
;)

Bugfic: Hidden UI
Fixed that hidden UI elements were still click-able (=blocking clicks)

New small QoL Feature: Gather Lard Priority
Set "Gather Lard" (if set in auto-chose) to always have priority over all
else, after that, priority (if set in auto-chose) is "Skin" (unchanged)

New small QoL Fix: Abacus going off grid
Fixed Abacus-Window positioning, it will "jump" back into the visible
area upon toggling it on/off, just like the inventory does.

New small QoL Fix: New Stoves and FuelFiller
Added the new stoves as targets for the built-in FuelFillerPlugin,
use as usual with CTRL+click with item in hand

New Old Feature: NightVision
Re-Added the "old" NightVision mode, to switch between old and new,
just use CTRL+SHIFT+N, and then CTRL+N as usual

Added System-Chat output to "old" NightVision mode,
so you always know what you just selected

The "old" NightVision mode is now properly persisted between sessions,
this includes the angle, so you set it once and that's it
(the angle was not persisted in previous clients like latikais)

Bugfic: Options/Camera&Graphics
Cleaned up some misalignment in Options/Camera & Graphics

New small QoL feature: Patch Notes
Added an Option under Options/General to always display the Patch Notes,
not only once after an update


As always, get the update by running the updater.jar of your choice (first post of this thread) or getting the tsalem.jar directly (again, first post / github).

And as always, I'm looking for feedback and ideas of all kinds! Also taking donations to support client development. ^^ Got some? Here's a pretty good place for them. ;)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Taipion (based on Latikais/Enders)

Postby riker88 » Sat Feb 19, 2022 5:25 pm

From playing/exploring, I have a bunch of stored map files , is there a way to incorporate all of them together within the game so I can actually see a map? Every time i log out and back in the map is wiped.
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Sat Feb 26, 2022 2:52 am

riker88 wrote:From playing/exploring, I have a bunch of stored map files , is there a way to incorporate all of them together within the game so I can actually see a map? Every time i log out and back in the map is wiped.

that's an interesting idea, but it would be much more difficult and much more work than you would imagine, unfortunately

let alone that there are no "constant" "global" coordinates, or in other words, the client does not know where you are, and you'd have to tell by the map tiles you stand on, and then get those related to them,
and even if you did, it might very well create performance or memory issues depending on how many tiles you'd want to load
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
Posts: 2662
Joined: Fri Mar 08, 2013 4:12 pm

Re: Custom client by Taipion (based on Latikais/Enders)

Postby Korban » Thu Mar 17, 2022 9:57 am

What wrong with my client? All creatures dont have icon on radar.
Image
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Re: Custom client by Taipion (based on Latikais/Enders)

Postby Taipion » Thu Mar 17, 2022 12:49 pm

Korban wrote:What wrong with my client? All creatures dont have icon on radar.
Image
Image


Check your radar.xml, that's most likely the reason, not the client.
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
Taipion
 
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